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Vest, selecting blue verticels

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"N" Brings up the OB vertex weight paint tool, but I would strongly recommend doing weighting in better program with more appropriate interface for it.

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Ah, Thanks. Yea its a little bit strange to change it in the OB. I'll try to adjust it in Blender itself. 

 

 

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In blender you can use FHQToolbox addon to import the example character or vest into Blender and use Blenders "transfer weights" tool in weight paint mode to project one objects weighting to another. Its not 100% accurate, but usually provides a nice starting point. 

And you can use Macsers armarig to test your custom characters/clothing against Arma skeleton pretty accurately.

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