Gorgi Knootewoot 0 Posted December 17, 2002 I found a nice script which makes vehicles respawn when destroyed, and left behind vehicles will return to their starting point. I like it, i like it a lot. Problem; when A10 or Su25 respawns, they respawn with gear up. A10 can still take off, but Su25 explodes when respawned. So i want them to respawn with the gear down. Can anybody help me with this Please help me, you are my only hope Share this post Link to post Share on other sites
Doolittle 0 Posted December 17, 2002 I've fixed that script, but you need OFP 1.91, the newest version. vehicle.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Script by Doolittle, dbircsak@earthlink.net _obj = _this select 0 ? not local Server : exit _pos = getPos _obj _dir = getDir _obj ;_type = "UAZ" _type = typeOf _obj #clear _t = 0 #alive ~3 ? not alive _obj : _delay = 150; goto "notalive" ? fuel _obj == 1 : goto "clear" ? count crew _obj != 0 : goto "clear" ? _t == 0 : _t = _time + 150 ? _t > _time : goto "alive" "_obj removeMagazine _x" forEach magazines _obj _obj setFuel 0 _obj setDamage 1 _delay = 10 #notalive ~_delay deleteVehicle _obj ~1 _obj = _type createVehicle _pos _obj setDir _dir goto "clear" <span id='postcolor'> For each vehicle you want to respawn put [this] exec "vehicle.sqs" as its init. Â Make a Game Logic and call it Server so that only the server will run this code. This will respawn dead vehicles in _delay = 150 seconds or if they are left alone/empty for 150 seconds straight then they will respawn. Â I am using createVehicle now since 1.91 includes the awesome typeOf command. Â This also fixes the landing gear issue. Doolittle Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted December 18, 2002 How do i make a game logic, and how do i call it server. Maybe a dumb question, but i don't know how Share this post Link to post Share on other sites
bn880 5 Posted December 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gorgi Knootewoot @ Dec. 18 2002,11:31)</td></tr><tr><td id="QUOTE">How do i make a game logic, and how do i call it server. Maybe a dumb question, but i don't know how <span id='postcolor'> In the editor go to place a Unit, select Game Logic from type, type in Server in the Name: field. Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted December 18, 2002 whoa, i was very dumb. Thanks. But where do i place this game logic then. Just anywhere on the map? Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted December 18, 2002 Ok, thx. I will try it. Share this post Link to post Share on other sites
Doolittle 0 Posted March 11, 2003 I redid the above script so that it will work with the earlier versions of OFP. To get this to work, put a Game Logic on your map, anywhere, and name it Server. Â Then for each vehicle you want to respawn put this exec "vehicle.sqs" in its Initialization. Â And finally, you need this file in your mission's directory: vehicle.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">;by Doolittle _obj = _this ?not local Server : exit vdelay = 150 _air = ["Cobra", "Cessna", "A10LGB", "A10", "AH64", "Kamov", "Mi17", "Mi24", "OH58", "Su25", "UH60", "UH60MG"] _armored = ["BMPRes", "BMP2", "BMP", "BoatE", "BRDM", "CarrierW", "M2StaticMGE", "M2StaticMG", "M113", "M1Abrams", "Bradley", "M60", "BoatW", "ZSU", "T55G", "T72Res", "T72", "T80Res", "T80", "Vulcan"] _car = ["Truck5tOpen", "Truck5t", "Kolo", "Bus", "SkodaBlue", "SkodaGreen", "SkodaRed", "Skoda", "Mini", "HMMWV", "GJeep", "JeepPolice", "JeepMG", "Jeep", "Jawa", "TruckV3SCivil", "TruckV3SG", "Scud", "RapidY", "Rapid", "Trabant", "Tractor", "UAZG", "UAZ", "Ural"] _support = ["Truck5tReammo", "BMPAmbul", "M113Ambul", "TruckV3SGReammo", "TruckV3SGRefuel", "TruckV3SGRepair", "Truck5tRefuel", "Truck5tRepair", "SGUAZG", "UralReammo", "UralRefuel", "UralRepair"] _vehicle = _air + _support + _armored + _car _pos = getPos _obj _dir = getDir _obj _i = 0 _c = count _vehicle _type = 0 #count ?_vehicle select _i countType [_obj] != 0 : _type = _i; _i = count _vehicle _i = _i + 1 ?_i < _c : goto "count" #init _t = 0 #alive ~1 ?not alive _obj : _delay = vdelay; goto "notalive" ?fuel _obj == 1 : goto "init" ?count crew _obj != 0 : goto "init" ?_t == 0 : _t = _time + vdelay ?_t > _time : goto "alive" #notalive ~_delay deleteVehicle _obj ~1 _obj = _vehicle select _type createVehicle _pos _obj setDir _dir goto "init" <span id='postcolor'> Note I needed to list all the vehicle types AND since, for example, A10LGB is a sub-class of A10, you need to list A10LGB first!!! Note also that vehicles will respawn if they are left alone & empty somewhere!! Â (This was the reason I even bothered trying to do vehicle respawn, because vehicle respawn had been done before, but not the "abandoned vehicle" part.) Doolittle Share this post Link to post Share on other sites
Bart.Jan 0 Posted March 11, 2003 Oops. I should read whole thread more thoroughly. Sorry. It was just little late night scripting inspiration. Share this post Link to post Share on other sites
Doolittle 0 Posted March 12, 2003 Bart.Jan is cool. Doolittle Share this post Link to post Share on other sites