Jump to content

Recommended Posts

are you able to make that shot from artillery costs you ammo?, 

maybe Group leader or vehicle owner should pay? because they put npc's there xD 

Share this post


Link to post
Share on other sites
18 hours ago, Komaros said:

are you able to make that shot from artillery costs you ammo?, 

maybe Group leader or vehicle owner should pay? because they put npc's there xD 

 

hi,

 

I add this feature, now each shot from artillery cost 5 ammo to player. (even if AI is gunner)

 

as bonus I add fireworks when you take a level !! so niiiice 🙂

 

Share this post


Link to post
Share on other sites

Hi confined people !

 

A new release is out.

 

Update :

- Virtual garage (keep the ammunition of the vehicle)
- Reammo vehicle recharge time (60sec)
- Artillery fire costs 5 rounds (thanks to Komaros)

 

- Add fireworks! (when the player levels up - at night only)
- Add Fireworks Box (to start your own Fireworks wherever you want)

 

- Admin menu - Unban players
- Admin menu - Promote players (score +200)

 

- Performance fix (thx to akiradlc)


- The service marker goes on the server side (ATM / FUEL / SELL)
- Add an off-road repair near the gas station

 

- NPC looks at you while speaking
- Better recover the AI at startup

 

- Add more helicopter
- Add some items (HMTT truck, big lamp, etc.)


- Cleaning code

 

have fun and wash your hands!


keep you safe 😉

Share this post


Link to post
Share on other sites
On 4/12/2020 at 6:20 AM, pSiKO said:

Hi confined people !

 

A new release is out.

 

Update :

- Virtual garage (keep the ammunition of the vehicle)
- Reammo vehicle recharge time (60sec)
- Artillery fire costs 5 rounds (thanks to Komaros)

 

- Add fireworks! (when the player levels up - at night only)
- Add Fireworks Box (to start your own Fireworks wherever you want)

 

- Admin menu - Unban players
- Admin menu - Promote players (score +200)

 

- Performance fix (thx to akiradlc)


- The service marker goes on the server side (ATM / FUEL / SELL)
- Add an off-road repair near the gas station

 

- NPC looks at you while speaking
- Better recover the AI at startup

 

- Add more helicopter
- Add some items (HMTT truck, big lamp, etc.)


- Cleaning code

 

have fun and wash your hands!


keep you safe 😉

where is the Classname_extension file ? so that I can add other vehicles .

 

Share this post


Link to post
Share on other sites
7 hours ago, hernanvenegas said:

where is the Classname_extension file ? so that I can add other vehicles . 

 

 

I removed this file, (it outdated and make conflict)

 

now you have a single file with (almost) all classnames used in the mission

 

core.liberation\scripts\shared\classnames.sqf

 

you can add/change vehicles here

  • Like 1

Share this post


Link to post
Share on other sites

Hi pSiKO

there is one more annoying thing, when someone is his own Helicopter, other "jelaous" people are shooting to its engine / rotor and make damage, a lot of people on my server are complaining, because they must repair it to often. 

 

can you make in game logic penalty for shooting from assult rifle to allied vehicle or helicopter only?
Lets say if damage to  bluefor heli is taken, than gamelogic takes from that player -1 score and -10 ammo

Share this post


Link to post
Share on other sites
8 hours ago, Komaros said:

Hi pSiKO

there is one more annoying thing, when someone is his own Helicopter, other "jelaous" people are shooting to its engine / rotor and make damage, a lot of people on my server are complaining, because they must repair it to often. 

 

can you make in game logic penalty for shooting from assult rifle to allied vehicle or helicopter only?
Lets say if damage to  bluefor heli is taken, than gamelogic takes from that player -1 score and -10 ammo

 

Hi man !

 

It's no easy to count damage one by one,  (and it take lot of server resources) actually if you killed someone/vehicle you have a penalty, but not if you just shoot on someone/vehicle.
 

to limit this behaviour, you can enable the kick player option in your server, via the vote menu.

we do it on our server to 'calm down'  too 'jelaous' players ! 😉

 

it work pretty well, if someone do not respect others players, the rest of players can kick him.

 

anyway, i can think of how to code such logic, but it takes time!

 

 

Share this post


Link to post
Share on other sites

how about TKP script? it protects player to make damage to each other. Can you add to this possibility to protect bluefor vehicles with player on board against taking damage from "allies" ?

Share this post


Link to post
Share on other sites
On 4/17/2020 at 12:12 PM, Komaros said:

how about TKP script? it protects player to make damage to each other. Can you add to this possibility to protect bluefor vehicles with player on board against taking damage from "allies" ?

 

it's the same problem as with "just shooting" on the vehicle.

counting each damage separately requires a code to manage damage for each vehicle. (resource consumer)

in fact, I can protect the player because I only do it for the player and his team, not for infantry or enemy vehicles.

I can check if the damage management for the bluefor vehicle is not too much work.

I'll keep you informed

Share this post


Link to post
Share on other sites

ok thanks
also I have question ide about voice chat,

there is alot of noise, when i disabled voice channels via this:
0 enableChannel [true, false];
1 enableChannel [true, false];
2 enableChannel [true, false];  
than they cry that can speak only in group, and cant speak with people outside. So im trying to create custom channels, where if you are on this channel you dont hear people from other channels - radioChannelCreate  i have no idea how to use that 😛

I have found this: https://forums.bohemia.net/forums/topic/149367-von-plus-gui-vpg-easy-adding-of-coustom-voice-channels/
and added to Liberation, but there is some errors, what do you think about adding something like that to Liberation RX?  Maybe as optional script from parameters?

 

 

I know thats there is Task Force Radio but we want resign premanently from TFAR, a lot "new players" have problem with instalation that... 

 

Share this post


Link to post
Share on other sites
On 4/15/2020 at 3:43 AM, pSiKO said:

 

I removed this file, (it outdated and make conflict)

 

now you have a single file with (almost) all classnames used in the mission

 


core.liberation\scripts\shared\classnames.sqf

 

you can add/change vehicles here

where is the file to add/edit enemies? or does this file handle that aswell?

EDIT: disregard, i just needed to scroll down further

Share this post


Link to post
Share on other sites

Hi Folks,

 

A small update is out.

 

- New Server Parameters (for the Very Hard mode)

  - Min / Max IA (regardless of rank)

  - Disable Virtual Arsenal (the Arsenal box still exist for AI re supply)

  - Hide Opfor sector marker

 

- New Bluefor TK protection for vehicle (work for build/garage/saved vehicle) (beta)

 

- IA now works underwater (revive / recycle)

 

- New clean-up on player disconnect (incl. taxi)

- New clean-up for abandoned/destroyed vehicles

 

- New Map (Utes / Sara lite)

 

good game

Share this post


Link to post
Share on other sites

nice 🙂

add points and unbann specific players - great!

but i have request, can you add option to "Add Ammo" to specific player? (it will be very usefull as we make rewards after events)

 

Share this post


Link to post
Share on other sites
12 hours ago, Komaros said:

nice 🙂

add points and unbann specific players - great!

but i have request, can you add option to "Add Ammo" to specific player? (it will be very usefull as we make rewards after events)

 

sounds possible !

 

Share this post


Link to post
Share on other sites

small update

 

-admin menu

   - add ammo to player

   -  add xp to player

   - build vehicles

 

- heli taxi

  - adapt to player's units

 

- Server parameters

   - no thermal (vehicle/launcher)

 

-  no wind / no gusts

 

- cosmetic

  - better intro loading

 

 

Share this post


Link to post
Share on other sites

 

 

This update was something we needed.

I still have a question about the TK ban.

Can players be unlocked using the RCON command, or is server entry required?

Share this post


Link to post
Share on other sites
1 hour ago, R353T said:

 

 

This update was something we needed.

I still have a question about the TK ban.

Can players be unlocked using the RCON command, or is server entry required?

 

hi,

no rcon command is possible,  (it's different from classic ban/kick)

only by admin connected to the game and using the admin menu

 

🙂

Share this post


Link to post
Share on other sites

 

Hi pSIKO I have some questions.

1) How can I set the number of points awarded for homicide.

2) Flying units are like paper. Is it possible to change their resistance to injury?

3) Is there an option to choose the number of points / ammo to be added to the player?    

 

PS. Forgive me my English, I'm not a professional in this language.

 

Share this post


Link to post
Share on other sites
19 hours ago, R353T said:

 

Hi pSIKO I have some questions.

1) How can I set the number of points awarded for homicide.

2) Flying units are like paper. Is it possible to change their resistance to injury?

3) Is there an option to choose the number of points / ammo to be added to the player?    

 

PS. Forgive me my English, I'm not a professional in this language.

 

 

Hi,

 

1) How can I set the number of points awarded for homicide.

       all logic for a kill are in the file "core.liberation\scripts\shared\kill_manager.sqf"

       the reward for killing a vehicle (ammo/xp) is in file "core.liberation\scripts\shared\functions\F_getBounty.sqf"

 

2) Flying units are like paper. Is it possible to change their resistance to injury?

      I use the default Arma 3 damage / hitpoint

      look at https://community.bistudio.com/wiki/Arma_3_Jets_Hitpoint_Configuration  if yo want to customize

 

3) Is there an option to choose the number of points / ammo to be added to the player? 

    if it's when a unit is killed see #1

    if it's the startup Ammo, look at file "gameplay_constants.sqf"

    ie: "GREUH_start_ammo = 500;"

 

Good game !

Share this post


Link to post
Share on other sites

Thank you for the above.

Regarding point 3 I meant awarding points from the cheat menu.

The default is 200. I would like this value to be selectable

Share this post


Link to post
Share on other sites
On 12/16/2019 at 3:26 AM, pSiKO said:

do you think you may be able to add a FFAA mode map ?  LYTHIUM MAP - FFAA MOD. BTW the new update is working great. keep up with the great work. 

 

 

so 

Share this post


Link to post
Share on other sites
11 hours ago, R353T said:

Thank you for the above.

Regarding point 3 I meant awarding points from the cheat menu.

The default is 200. I would like this value to be selectable

 

I see what you mean,

I may include this in future release.

thx

Share this post


Link to post
Share on other sites
10 hours ago, hernanvenegas said:

do you think you may be able to add a FFAA mode map ?  LYTHIUM MAP - FFAA MOD. BTW the new update is working great. keep up with the great work.

Hi,


I'll made here a global answer,  because I already receive this kind of request.


I don't want to handle by myself a "modded'  version of Liberation RX, (with  CUP Vehicles, RHSUSAF, FFAA, OPTRE, and much others ! )

it's too much specific works and must be maintained, taking too much of my time.  I'll keep focus on Vanilla Arma3.


But as you know, L-RX is mod friendly,  you can easily change the units/vehicles in 'core.liberation\scripts\shared\classnames.sqf'.

the core design allow you to overwrite any file of the mission by making a folder with the name of the map

for exemple , take a look in "Liberation_RX.vt7" folder  for Virolahti 7 map.


There are only few files to change to adapt L-RX on other map with others Mod


if you send me the customized folder (Liberation_RX.Lythium) , I can include it in the main dev branch.


Porting the L-RX to another map is not hard but it take time to place all markers and test,

 

look at https://greuh-liberation.fandom.com/wiki/How_to_port_liberation_to_a_new_map

 

it's old but contain the most important part.


btw, I take a look at Lythium Map, it looks great !!

worth the work to port L-RX on this map 🙂

 

I'll be glad to help you if you need.


Regards,

 

Share this post


Link to post
Share on other sites

By the way, in the next version add the option of unlocked players who are not in the lobby.

Something like a player's story.

This option is available in the codes menu, but allows you to unlock a player who is also in the lobby.

Share this post


Link to post
Share on other sites

Hi,
 thank you for the huge work you are doing.
I found a strange bug, after being hit and respawned, players are immortal, even if hit by missiles or explosions.
By logging out and returning to the server the problem is resolved until the next death.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×