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Don't think it's possible, but more information is needed. What exactly are you trying to do?

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thank you,

for more informations, with my initplayerlocal.sqf, I configure slots.

but to completely automate, I also want to rename the slots.

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Sorry for late reply. Not sure if you are still needing this but the only way is custom UI. You could set all descriptions to "Player" or something. Load in, UI opens with custom slot names, can be changed at anytime during mission.

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I don't think it's possible. No mission script is being executed before or during the lobby. Even with the preInit-tag a function will only be called right after the lobby.

 

It would have to be executed via description.ext - and I don't think the preprocessor commands offer any solution for that. You might take a look at the way CBA does their group name changing. They take the roleDescription in a format abc@xyz, change the groupID to xyz and the roleDescription back to abc. So there might still be a way.

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On 6/1/2018 at 2:06 AM, HazJ said:

You can use skipLobby in description and then make your own lobby UI. Or just have UI with roles or something.

https://community.bistudio.com/wiki/Description.ext#skipLobby

You can use normal playable units and just have the name change on the UI or whatever.

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