Download Links:   ZBE_Cache [NR6]: ZBE_Cache [NR6] 1.1 (Google Drive)     INTRODUCTION   Modified version of ZBE_Cache based off version 4.6a of the original script to be compatible with the cargo system used in HAL. Original mod found here by zorrobyte. Script version only included.     USAGE Launched and used the same way as the original ZBE_Cache. Call in init.sqf with    [AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance] execvm "zbe_cache\main.sqf";     FEATURES   Essentially the same script as the original with the exception of modified FSMs and scripts so that the caching system stops as soon as the commanded squad is ordered to enter a vehicle. This way, any group in vehicles or who needs to use a lift for a period of time will be able to do so while away from the players by having their caching disabled for the time they are on board. The caching system starts back as soon as the leader disembarks. This also fixes the problems caused by dysfunctional crews of tanks when cached at the sacrifice of a bit of performance as the groups in vehicles are not cached.     CHANGE LOG ZBE_Cache [NR6] 1.1 -Major optimization of AI caching/uncaching in vehicles; -System now uses waypoints AND leader presence to control whether a group is to be cached or not inside a vehicle which greatly improves flow of AI;   ZBE_Cache [NR6] 1.00 -Initial release   CREDITS   All credits for the original ZBE_Cache go to zorrobyte who created the very useful caching system this script only modifies slightly.     BUG REPORTING   If you encounter any bugs, feel free to comment on this thread.   License:
ZBE_Caching by Zorrobyte is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and this modified version is released using the same license.
https://creativecommons.org/licenses/by-sa/4.0/
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