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  Reduced Haze Mod v3.1 For Arma 3 by ANZACSAS Steve.
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 - Reduces Haze for better visibility especially when flying.

- Note the low lying fog in the hilly areas is more pronounced.

 - Works for CAWorld (Bis Base class Terrain) Altis ,Malden, Stratis and Tanoa.

- May work for alot of addon Terrains based on these islands/Classes.

- Works With CUP.

 - Thanks to bis and the community.

 - Enjoy 🙂

 

Version 3 fixes the too little haze on CUP islands and some addon/terrains based on these islands/Classes.

Now signed and has server key.

 

 

http://www.mediafire.com/file/b3w32m2qh4w5jf1/ANZACSAS_Reduced_Haze_Mod%282%29.7z/file

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1397683809

 

Update: 16 Dec @ 1:29am

v3.1 
- Too blue sky Adjusted.
v3
- Better overall effect when using Addon terrains.
v2
- Signed and server key added.
v1
- Reduces Haze for better visibility especially when flying.

 

 

 

 

 

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34 minutes ago, sammael said:

is it work with CUP terrains ? 

 

I would guess it works for the terrains named in the OP and then any other terrains that inherit directly from vanilla terrain configs. (that would rule out CUP terrains)

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Yes this Mod works with CUP and prolly alot of other Terrains due to the base class edits.:)

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This is much needed, especially for flying first person with HDR set to low

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Updated to v3.

Improved haze/fog settings for Cup islands and possibly other addon island/terrains.

Signed and server key included.

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On 12/15/2018 at 11:37 AM, ANZACSAS Steven said:

 - Update v3.1.

- Too blue sky adjusted.

 

Your mod is a must have! Thanks.

 

Quick question, is there a way we can have this in the form of a sqf script rather than a mod?

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@LSValmont,Thanks for the kind words.:)

I am not aware of a way to use this mod as script form iam afraid.

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LOVE this mod!

I wish back in 2006-2010 when i played RO (Red Orchestra 1941-45 Ost had this, the fog, and haze on most maps drove me mad, until i learned to edit and remove them, lol

Thanks for your mod and your work Steven!

Your mod makes great looking maps look even more brilliant, crisp, clean, and clear.

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@Gunter Severloh,Thanks m8.:)

 

I do quite a bit of flying and it really helps if you cant run big view distances.Also the HDR lens flare/god rays effects are prettier.

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is it possible to disable it on some terrains using class names or something ?
it looks great on some maps but looks oversaturated on others, it depends on the terrain itself i guess :huh2:

 

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Thanks for your mod.
I find the blue color really too intense, is it possible to change it?

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19 hours ago, AirShark said:

is it possible to disable it on some terrains using class names or something ?
it looks great on some maps but looks oversaturated on others, it depends on the terrain itself i guess :huh2:

 

Iam afraid iam unable to disable or enable terrains.:(

Which other terrains are oversaturated?I may be able to tinker with it a bit possibly.

1 hour ago, fideco said:

Thanks for your mod.
I find the blue color really too intense, is it possible to change it?

It might be m8.I will have another look into it for a future patch.Is it too blue for you on all terrains or just on some ,as stated above?

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34 minutes ago, ANZACSAS Steven said:

Iam afraid iam unable to disable or enable terrains.:(

Which other terrains are oversaturated?I may be able to tinker with it a bit possibly.

i found that this mod works perfectly on the CUP terrains because they have less complexity and brighter textures like Takistan and Desert_E i was wondering to disable it for Vanilla maps : '( 
in Altis and Stratis i found it a little bit saturated  than it should especially when flying, Tanoa looks fine and Malden 2035 is unplayable for me with this mod as the sky looks more like sci fi

i think something between vanilla and this mod will looks better for the vanilla maps : ) 

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46 minutes ago, ANZACSAS Steven said:

It might be m8.I will have another look into it for a future patch.Is it too blue for you on all terrains or just on some ,as stated above?

I used it only on a Takistan map.
Default blue sky was really better (light blue) and more realistic.
 

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@fideco, @Airshark,BI  devs acheived the lighter blue colour by using the haze.Once the haze is reduced the bare blue sky is revealed.I did make an effort to reduce the strength of the blue.I'll have to have a look into it some more.Also, ill-configured terrain addons may affect the overall effect too.There is options to slightly colorize the game.Have you guys tinkered with anything there?

 

This is a screenshot of Malden on my pc - 

 

https://1drv.ms/u/s!Ar1N7UUCeCywgy79rVNsOfCtIx4j?e=KkXbHx

 

 

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2 hours ago, ANZACSAS Steven said:

There is options to slightly colorize the game.Have you guys tinkered with anything there?

 ah yes i do use custom lighting, i reduced the saturation and decreased the brightness to suit CUP terrains but still using the default option is way more worse with this mod especially if i use the default brightness settings my eyes will bleed out 

here are my settings
brightness 0.6
gamma 1.0

overall brightness 110
contrast 95

saturation 85

i tried to recreate your screenshot with mine:
https://imgur.com/Z0KkLMl

 

additional screenshots:
https://imgur.com/1GREgcs
https://imgur.com/D7JooCE
https://imgur.com/wClcuYB
https://imgur.com/EzIGStw
 

too much saturated sky 
i think its way different than yours ; ) 

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Thanks for the pics.I'll have a look into this further.I'll do some tests at different times of day and see if that is playing a part.

🙂

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