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Taylor1984

Trigger set to "ANY" won't trigger when captive

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Hi!

 

I'm making a trigger using 

_f1 setTriggerActivation ["ANY", "PRESENT", true]

and this works like a charm, for all units except for units who are set to captives. They won't set off the trigger. Is there any way to make these guys set off the trigger?

 

Thanks

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7 minutes ago, Taylor1984 said:

Hi!

 

I'm making a trigger using 


_f1 setTriggerActivation ["ANY", "PRESENT", true]

and this works like a charm, for all units except for units who are set to captives. They won't set off the trigger. Is there any way to make these guys set off the trigger?

 

Thanks

just tested with the same settings and it still works for a unit who is set to captive.

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OK, that's wierd :( I guess I don't know what's wrong, then. Thanks anyway

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Don't these triggers also activate with snakes rabbits butterflies and bees??

Would not make sense that captives were not working...

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I know, right? But can't it be because I'm creating the trigger in a script instead of placing one in the editor? I have to create it btw

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Have you tried a debug on the activation??

 

Use something like:

hint str thislist

When activated to see what units are inside the trigger area

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