Chuc 83 Posted May 24, 2018 Was wondering if it is possible to enableEnvironment false only inside a trigger or marker area. I have had a good look through the scripting commands but couldnt work out how to do it. My scripting knowledge is abit basic atm. Share this post Link to post Share on other sites
Alert23 215 Posted May 24, 2018 Hey, you could use a Trigger like this: Trigger Name: NoEnvironmentArea Activation: AnyBody, Present, Repeatable (change to your suiting) Trigger Condition: player inArea NoEnvironmentArea On Activation: enableEnvironment false; On Deactivation: enableEnvironment true; this however will disable Environment once you enter the Trigger Area but for the whole map and not just for the Trigger Area but as soon you leave the Trigger Area it will enable Environment again. note: i dont know how to reduce it only to the Triggerarea. also take a look at EnableEnvironment Syntax: enableEnvironment [ambientLife, ambientSound] Example 2: enableEnvironment [false, true]; Share this post Link to post Share on other sites
Chuc 83 Posted May 25, 2018 yeah thats how i using it atm. but if an AI walks into the area it all turns off the environment. I need the trigger to activate when ai are in it so they get the effect i have going. Maybe i will have to change my idea so that the hole island has no environment Thank you for your reply Share this post Link to post Share on other sites