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Danidan

Count color Marker

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Hello,

 

I need help.

 

I have 3 marker on the map and he switch in blue or red.

 

I want to count red and blue marker at end of the game. But i Don't count colored marker?

 

_count= count [MarkerColor "Colorred" == zonec, zoneb,zonea]; hint str _count; 

I count 3 but i have only one red marker!?

 

Thank's

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_countRed = {getMarkerColor _x == "ColorRed"} count ["marker_1","marker_2","marker_3"];
_countBlue = {getMarkerColor _x == "ColorBlue"} count ["marker_1","marker_2","marker_3"];

hint format["Red - %1/nBlue - %2",_countRed,_countBlue];

 

Have a read of these to understand what's going on here:

getMarkerColor (and CfgMarkerColors_Arma_3 for the colours)

count

hint

format

 

Also, marker_# being the marker names.I assume yours are zone# but I went with generic names just for simplicity. Untested, but should work.

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Hello!


Thank you for your help it is very considerable for a noob!

On the other hand I do not manage to do what I want with this script. I have that this who in the air to work but how I can improve him because he seems to me very rustic.

 

while { getMarkerColor "zonec" == "ColorRed"} do { [6, true] call omtk_setFlagResult; };
if (getMarkerColor "zonec" == "ColorBlue") exitWith {[6, false] call omtk_setFlagResult;};
waitUntil { sleep 0.00051; call omtk_sb_compute_scoreboard; call omtk_sb_start_mission_end; };

while { getMarkerColor "zonec" == "ColorBlue"} do { [5, true] call omtk_setFlagResult; };
if (getMarkerColor "zonec" == "ColorRed") exitWith {[5, false] call omtk_setFlagResult;};
waitUntil { sleep 0.00051; call omtk_sb_compute_scoreboard; call omtk_sb_start_mission_end; };

I do not know if I can simplify him(it)? I need to throw(launch) it to the end of the mission when the scordbord is thrown(launched). And the area can change every 30Sc. I don't if the "sleep" are at the right place? I while make "zonea", "zoneb", ect….

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we can't help you if we don't know what you're trying to do and if you don't provide the code of your functions (omtk_xxxxxx).

By the way a while / do without a sleep inside is not a good idea most of the time.

And exitWith will stop your script before the end, i don't know if it's what you want.  

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