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ITC Land Systems V1.3 - Naval Fire Support

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ITC Land Systems

 

Introduction

ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them.

 

Features

  • Battery Control System
  • Commander's Fire Control System for SPH and MLRS platforms.
  • Self Propelled Howitzer Ammo Handler & Autoloader
  • Improved Gunner's Sight for SPH and MLRS platforms.
  • Improvements to AR2 Darter UAS.
  • New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell.
  • New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality.
  • CRAM system for vanilla Phalanx and Sea Sparrow systems.
  • Overhaul to vanilla artillery accuracy.
  • Variants of vanilla IDF systems with these features implemented.

 

p4uAFsO.png

 

Media

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Changelogs

V1.01 Hotfix

 

Spoiler
  • all itc systems vehicle are now zeus compatible
  • CIWS interceptable ammo types now also editable through configuration
  • Zamak MRLi bug fixed where QD readout would sometimes break when looking at ground
  • EXTRA round fixed
  • Mounted tablet actions fixed on Zamak MRLi
  • Tablets now specified to commander's seats

 

Spoiler

 

  • CIWS classes expanded to include encore assets
  • Counter-Battery radar variants added to bluefor and opfor
  • Indirect fire warning siren added
  • FDC tablet added
  • Missiles now have IR signatures, and can be engaged with IR systems like the Spartan
  • The new encore SAMs have been equipped with improved proximity fuzes

 

 

Spoiler

 

Added: MLRS App to tablets on MLRS, includes remote guidance and fuze setter
Added: New MLRS munitions with ITC features:

M230 HEX - Unguided high explosive munition

M230 ICM - Dual purpose anti tank / anti personnel cluster munition

M230 PGM - GPS guided high explosive munition

M230 MAT - Anti tank mine dispersal munition

M230 MAP - Anti personnel mine dispersal munition    

Added: Improved illumination properties for ACE 82mm Illum shells
Added: End of mission & record target functionality to BCS


Fixed: Muzzle velocities for 155mm & 152mm howitzer munitions reduced to provide realistic range capabilities
Fixed: Time fuze function was not spawning submunition/helper entities with correct alignment resulting in unpredictable behaviour of various shell types
Fixed: Mk6 82mm BTABs and battery definitions updated to v1.1 standard.
Fixed: Various tweaks to config components of CIWS feature.


Tweaked: Various config values used by BCS to provide TOF for various munitions that require optimal burst heights.

 

 

Spoiler

Added: Mk 45 mod 0 Hammer 2 (Naval Gun System) - includes ammo handler, IGS, tablet access
Added: MN230 VLS (Cruise Missile) - includes launch interface for GPS targets
Added: Guided M320 ICM (itc_land_m230gicm_12rnd, itc_land_m230gicm_6rnd)
Added: Improved Gunner Sight (IGS), implemented on all SPH systems and NGS
Added: Basic QD/AZ display - for use on assets without existing display and without autoloader
Added: Variant of improved mortar illumination round for spawning by script (itc_82mm_flare_scripted)

Added itc_land_common_fnc_getCurVehicle: Returns either the player vehicle or the UAV they are currently controlling


Fixed: Count of rounds fired on sights showing incorrectly
Fixed: Error in delay fuse code
Fixed: Most/All functional bugs in the SPH Ammohandler
Fixed: Typos in 155 and 152mm battery type names in BCS (apparently the mmm or metric millimetre is not recognised, fine)
Fixed: Description of Mk 6 fire modes in BCS, should now better reflect those displayed when using the mortar.
Fixed: some battery definitions had errors in the available munitions listed in their configs

Documentation and Tutorials

Detailed information on the features added by ITC Land Systems can be found on our wiki

 

Requirements

CBA & ACE 3

 

Compatibility

IYLCKs8.png    AMQc74W.png

 

Download

ITC Land Systems can be found on the Steam Workshop
 

Contact

To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord!

If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!

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Nice :f:

 

Have you planned to improve mortars too?

 

Many thanks!

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14 minutes ago, atunero said:

Nice :f:

 

Have you planned to improve mortars too?

 

Many thanks!

 

We don't have any immediate plans to work on the vanilla mortar system.
ACE have already done a great job in that regard, and at the moment we don't feel we can add a lot more to that. 

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impressive work :icon14:

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Considering that many users are likely unfamiliar with artillery systems, @Kofeina101 made a great tutorial on the basic use of the BCS!

 

 

We've also got a video that demonstrates some basic use of the CFCS, and the PGM shell

 

 

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Ok... 

The LLW team will seize their project for the Artillery Computer of their Pzh2000... 

 

I really would like to help you to get in some functions we have IRL though :D

 

Again, excelent work. 

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If you have any suggestions, feel free to drop them here, or drop by the discord. Keep in mind that we do already have a huge list of planned features, along with improvements for existing ones.

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Great work.  What type of rocket  / mines / missiles  CRAM can eliminate in game? 

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It's based on a selection of a couple of base classes, specifically:

"Sh_155mm_AMOS","Sh_82mm_AMOS_guided","Missile_AGM_02_F","LaserBombCore","BombCore"

So it will engage most types of artillery and mortar shells, including modded ones, it will also engage most regular aircraft bombs and AGMs based on the vanilla maverick.

Full information can be found on the wiki page, including on how to add or remove classes in missions.

 

Currently we do not enable MLRS rockets, as they create a submunition pretty early on for the rocket and we're not able to track that.

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V1.01 hotfix released

Changelog:

  • all itc systems vehicle are now zeus compatible
  • CIWS interceptable ammo types now also editable through configuration
  • Zamak MRLi bug fixed where QD readout would sometimes break when looking at ground
  • EXTRA round fixed
  • Mounted tablet actions fixed on Zamak MRLi
  • Tablets now specified to commander's seats
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any chance to see non steam dl option? 

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On 5/21/2018 at 8:51 PM, sammael said:

any chance to see non steam dl option? 

 

At the moment it's not likely for any imminent updates however, we are looking into providing a more traditional .7zip download through github as well as the steam release for updates further down the line.

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Hello will be added a tutorial on how to be a Jtac for artyllery ??I m talking about using vector for adjustment or any thing else you added...I remember there was something similar for arma 2 but I cant find it no more!!!

Thank you again!!

Luca

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We've been busy working away at improvements to the mod this week, though taking a break from some of that I've put together a couple of compatibility mods for use with RHS.
These add variants of the 2S3 and M109 that incorporate features from ITC Land Systems.
 

i98JF5om.jpg

The new variants can be found alongside those included with RHS:

  • M109A6 Mod. 0 Paladin 2
    • itc_land_rhsusf_m109d_usarmy
    • itc_land_rhsusf_m109_usarmy
  • 2S3 Mod. 0 Akatsiya 2
    • itc_land_rhsafrf_2s3_tv

These can be downloaded on the steam workshop.

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17 hours ago, ab_luca said:

Hello will be added a tutorial on how to be a Jtac for artyllery ??I m talking about using vector for adjustment or any thing else you added...I remember there was something similar for arma 2 but I cant find it no more!!!

Thank you again!!

Luca


Unfortunately we can't afford the time to offer any tutorials on general TTPs for using artillery beyond system specific help at the moment.

There are multiple sources of instruction on fires procedure available on the internet, I've linked a couple below.

Many communities also have their own methods for this sort of thing have internal training for such roles.

 

ACE3 has the Vector, which is an incredibly versatile tool for any FO, the feature page on the ACE3 website has better instructions than I could give on it's use and features.
Hope these are of some use.

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Progress update

As the next feature set is getting more fleshed out, we figured it's time to share some of the things we've been suffering intense headaches working on!

 

Media shown here is WIP and subject to change

One of the things that has been in the works is an overhaul of the current CFCS system, converting it in to a new Firing Command Interface, allowing gun commanders to push detailed fire orders to his gunners from his own FCS, or forward them from the FDC!

60yndbj.png

 

Further, we've been working on a counter-battery radar, which can track both incoming and outgoing mortar and artillery shells, and will calculate their origin position, impact position, and time to impact!

kVU4Xw9.png

z9Q4mUE.png

 

And with a feature like that, it felt important to add some opportunity for dramatic effect, so as a little bonus there will be a siren object that will broadcast a warning sound as long as a nearby counterbattery radar is tracking shells that are predicted to impact close to it.

 

As always, if you'd like to stay up to date with the development of ITC Addons, visit our discord!

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with this...I am now thinking that audio sensor UAV must be possible and easiky configurable, then integrated with this mod. 8)

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Progress update

ITC Land work has been halted for a while, but with Encore's release we've been slowly getting back in to it, we intend to next release a compatibility update that'll incorporate the new Encore systems with ITC Land to a basic degree.

Shown in the video is a SAM equipped version of the Mk41 VLS, and an update to the CIWS system that gives missiles a heat signature so the Mk49 Spartan can target them.

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can you make CRAM system mod for rhea and mim ?

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Should be great if you add a range table for rhs mortars and ace (without artillery CPU)...there was a mod for this but have a all in one arty mod would be great!!

Have you ever ever try "ace_mk6mortar_useAmmoHandling = true" I think there are some improvements you can do to that too!!

Thanks for your works ..bye

Luca

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We have no plans for manual reference range tables.

Adding compatibility for the dismounted mortars and towed gun systems presented in RHS' various forms is a low priority for us right now.
Though some additional systems in those mods will get some attention in the compatibility area following our next update (currently delayed due to our various other commitments/interests).
 

As already said earlier in the topic, we are happy with the improvements ACE has done on the Mk6 mortar for now and are putting our interest/attention and energy in other directions for the foreseeable future.

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After being for the backburner for a while, the counter battery radar system has gone some overhauls, both functional and physical. It now utilizes the beautiful, and much better suited radars introduced with Encore. It has also been expanded in functionality to allow readout of registered firing positions, and saving them as locations directly in to your BCS.

kjmzJW0.jpg

E7itFyq.jpg

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Update V1.1 COBRA & Encore

Changelog:

  • CIWS classes expanded to include encore assets
  • Counter-Battery radar variants added to bluefor and opfor
  • Indirect fire warning siren added
  • FDC tablet added
  • Missiles now have IR signatures, and can be engaged with IR systems like the Spartan
  • New variants of the Encore SAMs have been added, featuring proximity fuzed missiles

The COBRA app can be used with the Fire Direction Tablet.

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