Fr3eMan 16 Posted May 18, 2018 Hi all! I have two question, I usually use BIS_fnc_spawnGroup for spawn enemies on map, and working nice, but If I spawn also some object around, the spawned unit can glitch inside a pass away without problems, for them do not exist this object. Sometimes i saw same problem on missions made by others scriptwriter, and sometimes happens also with existing object of the map, I mean not spawned but asset of island. Any suggestion for avoid this problem? Share this post Link to post Share on other sites
pierremgi 4737 Posted May 18, 2018 I guess not. After many years, there is still a difference between a player (unit) and an AI for physX collision. Player can't walk through walls, barriers and rocks. AI units can. Malden map is particularly immersion breaking with that. 1 Share this post Link to post Share on other sites