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Hi all!

I have two question, I usually use BIS_fnc_spawnGroup for spawn enemies on map, and working nice, but If I spawn also some object around, the spawned unit can glitch inside a pass away without problems, for them do not exist this object.

Sometimes i saw same problem on missions made by others scriptwriter, and sometimes happens also with existing object of the map, I mean not spawned but asset of island.

 

Any suggestion for avoid this problem?

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I guess not. After many years, there is still a difference between a player (unit) and an AI for physX collision. Player can't walk through walls, barriers and rocks. AI units can. Malden map is particularly immersion breaking with that.

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