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thebuckfastwine

Bohemia Interactive Mníšek Studio

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Don't think thats what they meant with a heli carrier ship :P Think the ship was supposed to carry the helo's mate :D

 

Great shots, they're like a surreal monty python sketch :D The Crimson Permanent Assurance!!

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It's been a busy few days at little Bohemia, first, we had a visit from the new Titus by By Qinetix.

 

Then the fantastic team at Red Hammer Studios brought some glorious new toys round to the home of Arma 3 Bohemia Interactive Studios, DEV selfie time. Thanks To Edita @BohemiaTank for allowing us to use her throne for some pictures.

 

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On 22/06/2018 at 12:10 AM, thebuckfastwine said:

Superb statement indeed section 20 I understood every word you said I don't think many would understand it i'm just up the road from you in Glasgow But we must be CAREFUL as this is English only speaking forums lol if you are interested I have some nice pictures of Glasgow recreated for ARMA 3 on my twitter page.https://twitter.com/thebuckfastwine 

Glasgow, Scotland Arma 3  was thinking last can of real irn bru type scenario for glasgow lol

 

 

 

as for the interior if I can find/work a roof that fits in the studios thats on my mods used list then yes there will be interiors too. I'll post a few pics of the interior on a version that has no roof yet next week sometime.

 

ppitm I'm not sure I haven't found any yet, although some say on a cold night you can hear a faint scream from lost codemaster developers over the pond.

 

Flinty this is for you my friend http://scotranslate.com/

 

EDcase the title says it all mate,  ARMA 3 Uh Oh who put explosives down..... door closes priceless fun.

 

Mate, is there any chance, you have the Glasgow files available? I fancy a wee stote aboot the toon :)

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@sgtredphoenix I'm sorry not at the moment the natives are a wee bit restless with the real Irn-bru shortages its too dangerous for a wee stote aboot the toon the noo, jokes aside its still being worked on and I'm going to stick a thread up for Glasgow very soon @section 20 is helping me with Glasgow with street design and placement stuff (lesmuir drive area) and he can tell you how eerie and lifelike a wee stote aboot the the toon is lol.

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@thebuckfastwine Yaldy!, Maybe, instead of Zombies, we should create wee neds?  Nedapocolypse!! Then, like WarZ, you can try and pure escape George SQ without getting the malky! - Again, joking aside, looking forward to it :) need to download some of your other maps :)

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It'll be worth the wait :f: It's spooky walking places in game you've walked in real life.

And yeah, we've got some ideas for the local neddage brewing :drinking2:too.

 

We are just getting the road layouts laid down (houses and gardens too) to resemble the real life location as closely as possible.

Which isn't as easy as I thought, hhah. With no sat map to work on, there's a bit of trail and error.

There's a lot of alt tabbing between the map and google maps. (I wonder what google make of me staring at anniesland road/lesmuir drive for hours at a time.)

And we've had to make a few compromises to make everything look like the area. But it feels very life like when you see it through the eyes of your character.

 

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man i am super stoked for this man itll be nice to have a town set up map god speed guys cant wait for some urban style combat! 

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I look forward to seeing the Glasgow map, what we need next is Belfast ;) One of the biggest holes in the country, tbh I reckon we should go through the whole list of them haha

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@thebuckfastwine Snakebite (with Aussie White) with RedBull (or the cheaper blag Aldi version if you want to save some dosh). Sufficient quantities can induce a hyper aroused state which (in theory) should increase their energy levels to at least Ned level, improve their speech noticeably (eh dinnae ken whit yir gaein on aboot), which most still cannot understand and reduce their propensity for violence to at least council estate slag levels. 

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I'm currently waiting for some feedback for the studios from the gods of Arma 3. Stay tuned...... and @FallujahMedic -FM- my wife put her foot down and said I was not allowed to try your crazy drink concoction.

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Another day, another adventure in Arma 3 and another special guest visit to Bohemia Interactive Studios. This time we get a sneak peek of Deanos Beano confirmed DIRT BIKE project. I'm sorry @Arma3official @bohemiainteract for the mess and torn up grass I left behind. Sadly one Dev was KIA in this adventure. The video below proves I'm innocent.

 

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Arma 3 Deanos Beano DIRT BIKE visits Bohemia Interactive Studios

 

Thanks to Deanos Beano.

 

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Hello all, I've been working in the area in and around our favourite Bohemia tank. Edita looking good in early September light.

 

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Hello all, I'm pushing for release very soon so its update time now that Contact has some cool assets for the Bohemia studios to use including the real-life Bohemia compound wall and some other cool stuff. Huge Kudos to Bohemia for the wall.

 

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 Released. https://steamcommunity.com/sharedfiles/filedetails/?id=2684325225&searchtext=bohemia

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Welcome to the beautiful Bohemia Interactive Mníšek, pod brdy Studio, situated in Central Bohemian, Czech Republic (Chernarus).

Take a leisurely walk around the picturesque Bohemia Interactive Mníšek Studio and surrounding area. The home of the Arma series, OFP, Dayz, Vigor, Ylands, Take on Mars, Take On Helicopters, Enfusion Engine and many more.

Visit the location of Rob Panda Homesick's & Nillers pond jump challenge or take a leisurely ride in the resident tank Miss Edita (be careful she bites). Say hello to Ivan Butcha at the main entrance or visit the moccap studio to see klamacz & Dwarden playing in VR and view the winner's pictures from the Art of War ICRC contest (Do not shoot the DEVS).

A massive thank you to everyone at Bohemia interactive for everything, you rock.

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