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Hello,

I post this message after many search, and after lot of tries to resolve my problem myself, after 3 days i'm again in trouble.

 

Problem :

I have only 3 textures on my layer.cfg but i can't show all textures, only 2 textures are showing in game or in Buldozer... i think a grid problem, or a number of texture by cell problem, but i'm not good enough for solve this problem at this time.

In this case :

- gdt_beach texture are in RGB Red in my MASK and she is in game

- h2a_drygrass texture are in the rest of the map and h2a_weed are not showed

 

Technical Infos :

2q8pkc9.jpg

119cf8k.jpg

33vf3br.jpg

Logs :

=====================================================================
== D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
== "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" 

Exe timestamp: 2017/11/15 18:34:49
Current time:  2018/05/13 14:06:15

Type: Public
Version: 140800

=====================================================================

Application initialization finished.
Layer 'default' successfully loaded.
Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
Warning: surface mask tile "M_000_000_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_001_000_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_002_000_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_005_000_lco.png" - found 41 materials (4 allowed)
Warning: surface mask tile "M_006_000_lco.png" - found 49 materials (4 allowed)
Warning: surface mask tile "M_007_000_lco.png" - found 34 materials (4 allowed)
Warning: surface mask tile "M_008_000_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_000_lco.png" - found 69 materials (4 allowed)
Warning: surface mask tile "M_010_000_lco.png" - found 139 materials (4 allowed)
Warning: surface mask tile "M_011_000_lco.png" - found 98 materials (4 allowed)
Warning: surface mask tile "M_012_000_lco.png" - found 44 materials (4 allowed)
Warning: surface mask tile "M_001_001_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_001_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_001_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_006_001_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_007_001_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_008_001_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_011_001_lco.png" - found 141 materials (4 allowed)
Warning: surface mask tile "M_012_001_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_002_lco.png" - found 43 materials (4 allowed)
Warning: surface mask tile "M_005_002_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_006_002_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_007_002_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_002_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_009_002_lco.png" - found 192 materials (4 allowed)
Warning: surface mask tile "M_010_002_lco.png" - found 137 materials (4 allowed)
Warning: surface mask tile "M_011_002_lco.png" - found 130 materials (4 allowed)
Warning: surface mask tile "M_012_002_lco.png" - found 41 materials (4 allowed)
Warning: surface mask tile "M_000_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_004_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_006_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_007_003_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_008_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_010_003_lco.png" - found 203 materials (4 allowed)
Warning: surface mask tile "M_011_003_lco.png" - found 194 materials (4 allowed)
Warning: surface mask tile "M_012_003_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_006_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_007_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_010_004_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_005_lco.png" - found 37 materials (4 allowed)
Warning: surface mask tile "M_003_005_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_004_005_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_005_005_lco.png" - found 44 materials (4 allowed)
Warning: surface mask tile "M_006_005_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_005_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_005_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_010_005_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_001_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_003_006_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_004_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_006_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_006_006_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_007_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_010_006_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_007_lco.png" - found 49 materials (4 allowed)
Warning: surface mask tile "M_001_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_003_007_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_005_007_lco.png" - found 62 materials (4 allowed)
Warning: surface mask tile "M_006_007_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_007_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_011_007_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_012_007_lco.png" - found 50 materials (4 allowed)
Warning: surface mask tile "M_000_008_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_001_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_003_008_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_004_008_lco.png" - found 125 materials (4 allowed)
Warning: surface mask tile "M_005_008_lco.png" - found 102 materials (4 allowed)
Warning: surface mask tile "M_008_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_010_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_011_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_012_008_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_001_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_003_009_lco.png" - found 46 materials (4 allowed)
Warning: surface mask tile "M_004_009_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_008_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_009_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_010_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_011_009_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_012_009_lco.png" - found 9 materials (4 allowed)
Warning: surface mask tile "M_000_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_001_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_003_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_004_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_010_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_010_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_011_010_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_000_011_lco.png" - found 42 materials (4 allowed)
Warning: surface mask tile "M_001_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_002_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_006_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_007_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_008_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_011_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_012_011_lco.png" - found 49 materials (4 allowed)
Warning: surface mask tile "M_000_012_lco.png" - found 51 materials (4 allowed)
Warning: surface mask tile "M_001_012_lco.png" - found 43 materials (4 allowed)
Warning: surface mask tile "M_002_012_lco.png" - found 50 materials (4 allowed)
Warning: surface mask tile "M_004_012_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_005_012_lco.png" - found 44 materials (4 allowed)
Warning: surface mask tile "M_006_012_lco.png" - found 50 materials (4 allowed)
Warning: surface mask tile "M_007_012_lco.png" - found 49 materials (4 allowed)
Warning: surface mask tile "M_008_012_lco.png" - found 26 materials (4 allowed)
Warning: surface mask tile "M_009_012_lco.png" - found 50 materials (4 allowed)
Warning: surface mask tile "M_010_012_lco.png" - found 48 materials (4 allowed)
Warning: surface mask tile "M_011_012_lco.png" - found 74 materials (4 allowed)
Warning: surface mask tile "M_012_012_lco.png" - found 47 materials (4 allowed)
Debugger info - (func: CV4WGridImporter::LoadV4wGrid(45))  [AssertNoDlg]  MainThread=10840 istream.good()

WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed.

Map size: width = 1024, height = 1024
0 objects placed on map.
Application deinitialization.
Application deinitialization finished.

 

File : layers.cfg

class Layers 
{	
	class h2a_drygrass {
        texture		= "h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa";
        material	= "h2a\h2a_north_america_nightmare\data\h2a_drygrass.rvmat";
    };
	
	class h2a_weed {
        texture		= "h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa";
        material	= "h2a\h2a_north_america_nightmare\data\h2a_weed.rvmat";
    };
	
	class gdt_beach {
        texture		= "h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa";
        material	= "h2a\h2a_north_america_nightmare\data\gdt_beach.rvmat";
    };
};

class Legend {
    picture = "h2a\h2a_north_america_nightmare\source\mapLegend.png";
	
	class Colors 
	{			
		h2a_weed =  = {{0,255,0}};
		h2a_drygrass[] = {{255,0,0}};
		gdt_beach[] = {{0,0,255}};
    };  
};

Img : data folder

xgiis9.jpg

 

File : gdt_beach.rvmat

ambient[]={1,1,1,1};
diffuse[]={0.25,0.25,0.25,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=10;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
	texture="h2a\h2a_north_america_nightmare\data\gdt_beach_nopx.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};

File : h2a_drygrass.rvmat

ambient[]={1,1,1,1};
diffuse[]={0.25,0.25,0.25,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=10;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
	texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_nopx.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};

File : h2a_weed.rvmat

ambient[]={1,1,1,1};
diffuse[]={0.25,0.25,0.25,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=10;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
	texture="h2a\h2a_north_america_nightmare\data\h2a_weed_nopx.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};

File : config.cpp

class CfgPatches
{
	class h2a_north_america_nightmare
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		fileName = "h2a_north_america_nightmare.pbo";
		author = "Hellmaker2a";
		requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"};
	};
};

class CfgVehicles{};

class CfgWorlds
{
	class DefaultWorld
	{
		class Weather
		{
			class Overcast;
		};
	};
	
	class CAWorld: DefaultWorld
	{
		class DayLightingBrightAlmost;
		class DayLightingRainy;
		class Lighting;
		
		class Weather: Weather
		{
			#include "config\LightingNew.hpp"
			#include "config\Overcast.hpp"
		};
	};
	
	
	class Altis: CAWorld
	{
		class Grid;
		class DefaultClutter;
	};
	
	class h2a_north_america_nightmare: Altis
	{
		#include "config\Lighting.hpp"
		#include "config\DayLightingBrightAlmost.hpp"
		#include "config\DayLightingRainy.hpp"

		cutscenes[] = {};
		description = "North-America Nightmare";
		worldName = "h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp";
		startTime = "06:00";
		startDate = "21/08/2014";
		startWeather = 0.2;
		startFog = 0.0;
		fogBeta0Min = 0.0;
		fogBeta0Max = 0.02;
		forecastWeather = 0.6;
		forecastFog = 0.0;
		centerPosition[] = {3072,3072,500};
		seagullPos[] = {3072,30720,500};
		longitude = 65;
		latitude = -34;
		elevationOffset = 0;
		envTexture = "A3\Data_f\env_land_ca.paa";
		//midDetailTexture = "h2a_north_america_nightmare\data\av_middle_mco.paa"; 
		minTreesInForestSquare = 2;
		minRocksInRockSquare = 2;
		//pictureMap = "\h2a_north_america_nightmare\data\pictureMap_ca.paa";
		//pictureShot = "\h2a_north_america_nightmare\data\ui_Schultz_ca.paa";
		plateFormat = "A#$-####";
		plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
		author = "Hellmaker2a";
		newRoadsShape = "\h2a\h2a_north_america_nightmare\data\roads\roads.shp";
		ilsPosition[] = {};
		ilsDirection[] = {};
		ilsTaxiIn[] = {};
		ilsTaxiOff[] = {};
		drawTaxiway = 0;
		loadingTexts[] = {North-America Nightmare by Hellmaker2a};
		
		#include "config\OutsideTerrain.hpp"

		class SecondaryAirports{};
		
		#include "config\Sea.hpp"
		#include "config\Underwater.hpp"
		#include "config\SeaWaterShaderPars.hpp"
		#include "config\Grid.hpp"
		#include "config\Clutter.hpp"
		
		class Ambient{};
		
		class AmbientA3
		{
			maxCost = 500;
			
			class Radius440_500
			{
				areaSpawnRadius = 440.0;
				areaMaxRadius = 500.0;
				spawnCircleRadius = 30.0;
				spawnInterval = 4.7;

				#include "config\Species_440_500.hpp"
			};
			
			class Radius40_60
			{
				areaSpawnRadius = 50.0;
				areaMaxRadius = 83.0;
				spawnCircleRadius = 10.0;
				spawnInterval = 1.5;
				
				#include "config\Species_40_60.hpp"
			};
			
			class Radius30_40
			{
				areaSpawnRadius = 30.0;
				areaMaxRadius = 40.0;
				spawnCircleRadius = 3.0;
				spawnInterval = 3.75;
				
				#include "config\Species_30_40.hpp"
			};
			
			class Radius15_20
			{
				areaSpawnRadius = 15.0;
				areaMaxRadius = 20.0;
				spawnCircleRadius = 2.0;
				spawnInterval = 2.85;
				
				#include "config\Species_15_20.hpp"
			};
			
			class Radius6_10
			{
				areaSpawnRadius = 6.0;
				areaMaxRadius = 10.0;
				spawnCircleRadius = 1.0;
				spawnInterval = 0.1;
				
				#include "config\Species_06_10.hpp"
			};
		};
		
		class Names
		{
			#include "h2a_north_america_nightmare.hpp"
		};
	};
};

class CfgWorldList
{
	class h2a_north_america_nightmare{};
};

class CfgMissions
{
	class Cutscenes{};
};

#include "config\CfgSurfaces.hpp"
#include "config\CfgSurfaceCharacters.hpp"

File config/CfgSurfaceCharacters.hpp

class CfgSurfaceCharacters
{
	class H2AWildGrassClutter
	{
		probability[] = {0.4,0.2,0.3,0.07,0.02,0.01};
		names[] = {"GrassTall","AutumnFlowers","GrassBunch","GrassCrooked","WeedDead","WeedDeadSmall"};
	};
};

File : config/CfgSurfaces.hpp

class CfgSurfaces
{
	class Default{};
	class Water{};
	
	class H2AWeed: Default //ok
	{
		files = "h2a_weed_*";
		rough = 0.08;
		maxSpeedCoef = 0.9;
		dust = 0.15;
		lucidity = 4;
		grassCover = 0.05;
		soundEnviron = "grass";
		character = "H2AWildGrassClutter";
		soundHit = "soft_ground";
	};
};

File : config/Clutter.hpp

class clutter
{
	class GrassTall: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";
		affectedByWind = 0.4;
		swLighting = 1;
		scaleMin = 0.7;
		scaleMax = 1.0;
	};
	
	class AutumnFlowers: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_Flower_Medium_White2.p3d";
		affectedByWind = 0.4;
		swLighting = 1;
		scaleMin = 0.7;
		scaleMax = 1.0;
	};	
	
	class GrassBunch: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_Grass_Bunch_Small.p3d";
		affectedByWind = 0.35;
		swLighting = 1;
		scaleMin = 0.2;
		scaleMax = 0.6;
	};	
	
	class GrassCrooked: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_GrassCrooked.p3d";
		affectedByWind = 0.3;
		swLighting = 1;
		scaleMin = 0.4;
		scaleMax = 0.8;
	};
	
	class WeedDead: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_GrassDead_Tuft_Stony.p3d";
		affectedByWind = 0.3;
		swLighting = 1;
		scaleMin = 0.75;
		scaleMax = 1.1;
	};
	
	class WeedDeadSmall: DefaultClutter
	{
		model = "a3\plants_f\Clutter\c_GrassLong_DryBunch.p3d";
		affectedByWind = 0.3;
		swLighting = 1;
		scaleMin = 0.75;
		scaleMax = 0.9;
	};	
};

Any suggestion to solve this problem ? thanks in advance !

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I forgot to say i have try to use Pennyworth mask checker... all tiles are in error...

 

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You have to many colours "found 26 materials (4 allowed)". If you are making the mask in photoshop or something, you have to use solid colours with the pencil tool. So for beach you have 0,0,255, so if you used a soft brush you might have 0,0,254 or 253 etc. TB counts them as separate colours! So go back and re do you mask and use 5 or 6 colours per tile.

 

Don't use 4 colours for exporting from TB its broke, use 5 or 6. Also in the map samplers change you texture layer to 40x40 or as close as.

 

Coming back to your layers.cfg and files, you need to tag gdt_beach to h2a_beach, gdt_beach is a default name and will cause issues for you later down the line.

 

Check out pmc wiki for most up to date guide on terrains. https://pmc.editing.wiki/doku.php?id=arma3:terrain

 

Guides on youtube are mostly wrong, especially stuff like JAF etc

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Ok, thanks for this help.

- I have make a mask from scratch with Gimp2

- I have rename to h2a_beach_*.paa files and .rvmat

- I have modified filename on .rvmat (h2a_beach_co.paa & h2a_beach_nopx.paa)

- I have put texture layer to 48x48

- Maskcolorcheck dont throw any errors

- Log seems correct

=====================================================================
== D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
== "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" 

Exe timestamp: 2017/11/15 18:34:49
Current time:  2018/05/13 19:02:46

Type: Public
Version: 140800

=====================================================================

Application initialization finished.
Layer 'default' successfully loaded.
Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed.

Map size: width = 1024, height = 1024
0 objects placed on map.
Connecting to buldozer...
Warning: Connection Established...
  Creating landscape...
  Texturing surface...
  Creating objects...
  Creating road network...
Closing connection to buldozer...
Buldozer was terminated - Buldozer no longer responding to messages.

  Connection automatically closed.

And... problem is solved... many thanks to you !

  • Like 1

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