worldofrandom 0 Posted May 12, 2018 Um, hi there, I have a question regarding the editor. How do I make it so that a unit runs an animation until a player enters a trigger synced to the unit, because right now? I'm trying to get a unit to stand up and join your group after you enter the room, but the unit just joins the group but doesn't stand up. (I'm not sure if this is where I should post this) Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted May 12, 2018 Best place to post questions like this. Depends on what animation it is you can use one of the following: _unit playMove "Stand";//makes unit play the default animation, usually standing up with a smooth transition _unit playMoveNow "Stand";//same as above, with a more immediate transition _unit switchMove "Stand";//makes the unit instantly play the default animation Cheers Share this post Link to post Share on other sites
worldofrandom 0 Posted May 12, 2018 6 hours ago, Grumpy Old Man said: Best place to post questions like this. Depends on what animation it is you can use one of the following: _unit playMove "Stand";//makes unit play the default animation, usually standing up with a smooth transition _unit playMoveNow "Stand";//same as above, with a more immediate transition _unit switchMove "Stand";//makes the unit instantly play the default animation Cheers Good news, if I use switchMove the unit will stand up, bad news is that now the unit just stands there and turns around, they won't shoot at enemies either. Share this post Link to post Share on other sites
joostsidy 685 Posted May 12, 2018 Yeah I think when you do an animation, they can get pretty hard locked in them. Suggestion: _unit switchMove "" Share this post Link to post Share on other sites
worldofrandom 0 Posted May 12, 2018 I've tried to change {waitUntil {time > 0} in the animation to stop when the trigger is activated, but since I don't know how to properly do that I'm getting errors if I mess with it. Share this post Link to post Share on other sites