JoseRodriguez 6 Posted May 8, 2018 Hello! It's probably a very easy situation but I can't find any help so far. I want to apply the steps below between three locations (LA, LB, LC) Start (anywhere): Task 1- Go LA (On LA) - Success Task 2- Go LB (On LB) - Success Task 3- Go LA (On LA) - Success Task 4- Go LC (On LC) - Success I use trigger (Blufor Present) but I'm having problems. When I sync one trigger and set it to "Repeat", both Task 2 and Task 4 gets activated and when I activate again, Task 2 completes and starts again. When I use two different triggers, Task 4 is enabled when units reach LA for the first time. I need tasks to be activated and completed just like the steps I mentioned above. How can I do that? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted May 8, 2018 This can be cumbersome with triggers. I suggest using a simple script for this: init.sqf or wherever you seem fit: GOM_fnc_simpleTask = { params ["_taskDetails","_condition"]; _taskDetails params ["_taskID","_taskOwner","_taskTitle","_taskText","_taskMarker"]; _create = [_taskID,_taskOwner,[_taskText,_taskTitle,_taskMarker],getMarkerPos _taskMarker,"ASSIGNED",1,true,true,"MOVE",false] call BIS_fnc_setTask; waitUntil {call _condition}; if (call _condition) then {[_taskID,"SUCCEEDED"] call BIS_fnc_taskSetState}; true }; GOM_fnc_linearTasks = { sleep 3; _taskID = "001"; _taskOwner = player; _taskTitle = "Go to Location A!"; _taskText = "It's not really that complicated..."; _taskMarker = "LA"; _condition = {player distance2D getmarkerpos "LA" < 5}; _task1 = [[_taskID,_taskOwner,_taskTitle,_taskText,_taskMarker],_condition] spawn GOM_fnc_simpleTask; waitUntil {scriptDone _task1}; sleep 3; _taskID = "002"; _taskOwner = player; _taskTitle = "Go to Location B!"; _taskText = "One step after the other."; _taskMarker = "LB"; _condition = {player distance2D getmarkerpos "LB" < 5}; _task2 = [[_taskID,_taskOwner,_taskTitle,_taskText,_taskMarker],_condition] spawn GOM_fnc_simpleTask; waitUntil {scriptDone _task2}; sleep 3; _taskID = "003"; _taskOwner = player; _taskTitle = "Go to Location A again!"; _taskText = "Just walk 500 more..."; _taskMarker = "LA"; _condition = {player distance2D getmarkerpos "LA" < 5}; _task3 = [[_taskID,_taskOwner,_taskTitle,_taskText,_taskMarker],_condition] spawn GOM_fnc_simpleTask; waitUntil {scriptDone _task3}; sleep 3; _taskID = "004"; _taskOwner = player; _taskTitle = "Go to Location C!"; _taskText = "There you go!"; _taskMarker = "LC"; _condition = {player distance2D getmarkerpos "LC" < 5}; _task4 = [[_taskID,_taskOwner,_taskTitle,_taskText,_taskMarker],_condition] spawn GOM_fnc_simpleTask; waitUntil {scriptDone _task4}; systemchat "You're done!"; true }; Now when you want to run those tasks simply use this: _runTasks = [] spawn GOM_fnc_linearTasks; Also check out this little mission. Cheers 1 1 Share this post Link to post Share on other sites