DeadCossack 0 Posted May 1, 2018 Hi guys, I'm making a SP mission with quite a few cutscenes. In these scenes I'm using code like this: cutText ["", "BLACK FADED", 7]; [0,0,false] spawn BIS_fnc_cinemaBorder; sleep 2; Colonel playmove "Acts_B_hub01_briefing"; titleCut ["", "BLACK IN", 10]; sleep 4; player KbAddTopic ["introduction","texts.bikb","",""]; Colonel KbAddTopic ["introduction","texts.bikb","",""]; Colonel kbTell [player, "introduction", "speech2"]; hint "Listen carefully!"; sleep 55; [1,1,false] spawn BIS_fnc_cinemaBorder; combined with text.bikb it allows me to achieve: a cutscene with cinematic borders; fully voiced character with lipsync and animation; player can't move during scene. The issues I have: player still can use his weapon during the cutscene; I can't set other units in player's team to gather around him. like they're listening to briefing. Situation #2 I'm making an interrogation scene. Using this piece of code cutText ["", "BLACK FADED", 5]; [0,0,false] spawn BIS_fnc_cinemaBorder; Zhyrandole switchMove "Acts_ExecutionVictim_Loop"; sleep 5; titleCut ["", "BLACK IN", 10]; sleep 5; player switchMove "Acts_Executioner_Backhand"; Zhyrandole switchMove "Acts_ExecutionVictim_Backhand"; sleep 5; Zhyrandole switchmove "Acts_ExecutionVictim_Loop"; player KbAddTopic ["introduction","text2.bikb","",""]; Zhyrandole KbAddTopic ["introduction","text2.bikb","",""]; Zhyrandole kbTell [player, "introduction", "zhyrandole"]; hint "Listen carefully!"; sleep 5; player playMoveNow "AidlPercMstpSlowWrflDnon_G01"; sleep 15; [1,1,false] spawn BIS_fnc_cinemaBorder; it allows me to achieve: interrogated unit is on his knees; animation of hitting + reacting of both player and interrogated unit; interrogated unit spills information. The issues I have: Interrogated unit turns arround randomly, not facing player; player's transition to idle animation makes him draw his weapons(main and secondary); I can't set other units in player's team to gather around him. like they're taking part in the process. Will appreciate any help. Share this post Link to post Share on other sites