Matthijs 40 Posted May 1, 2018 I noticed that it can take a long time before dead bodies in an AI group are removed from their group. In order to make sure that I only have living men in my group, without deleting the bodies, I do the following: units _MyGroup select {not alive _x} join grpNull; However, this creates a new group every time I cleanup a group with casualties. The alternative I can think of is butt-ugly: if (isNil "GraveYardGroup") then { GraveYardGroup = createGroup [Friendly,False]; }; units _MyGroup select {not alive _x} join grpNull; Isn''t it possible to force some kind of cleanup without actually deleting the dead bodies? For example something like this: TRASHCOLLECT (units _MyGroup select {not alive _x}); Share this post Link to post Share on other sites