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Hello there Guys !

 

***(not from the game settings)***

 

CASE 1 : I 'm trying to get rid of the game's default blood on the floor

CASE 2 : and  trying to locate the blood textures on the body  (injured).

 

pics:

 

CASE 1 :

the one on the left is custom

VRbzCbG5QFS2-uywvURYxA.png

 

CASE 2 :

blood on the body  (injured)

9d54JHrqRDCGn9-l6jCjDw.png

***(not from the game settings)***

any  help , would be much appreciated!

Thanks !

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defined in configs

 

class CfgVehicles
{
	class B_Soldier_base_F: SoldierWB
	{
		class Wounds
		{
			mat[] =
			{
				"A3\Characters_F\BLUFOR\Data\clothing1.rvmat",
				"A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat",
				"A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\characters_f\common\data\coveralls.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Common\Data\coveralls_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"
			};
		};
	};
};
class CfgInGameUI
{
	class PeripheralVision
	{
		bloodColor[] = {1,1,1,0.75};
		bloodTexture = "A3\ui_f\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa";
	};
};

 

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42 minutes ago, .kju said:

defined

 

Thank you very much .kju ,

this is an answer about the second question right?

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For the blood , i know that it's this (.p3d )  :

"a3\characters_f\blood_splash.p3d"

"a3\characters_f\data\slop_00.p3d"

any idea on how to disable this?

QplfjTV.jpg

Thanks !

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for 1) change to bloodTexture = "";// or "\A3\Weapons_F\Data\clear_empty.paa";

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2 hours ago, .kju said:

for 1)

 

Thank you very much .kju !

 

Generally , what i 'm trying actually , is to disable this with a script running and not in addon config.

 

 

something like hideobject  for these 2  .p3d?

"a3\characters_f\blood_splash.p3d"

"a3\characters_f\data\slop_00.p3d"

https://community.bistudio.com/wiki/hideObject

if it is something like this , but can't get it work .

 

Thanks  again !

 

 

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