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Barba-negra

unit not editable in zeus

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good afternoon to all guys, I would like to ask a question, is there the possibility of making a unit not editable in zeus? that is, it can not be edited?

 

but nome I mean that he does not have insufficient resources, if not that he does not appear in zeus as objecto de zeus

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Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere?

 

curatorModule removeCuratorEditableObjects [[cursorTarget],true]

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curatorObj removeCuratorEditableObjects [[this],true]

Well this would remove the object from Zeus on mission start (init line).

If you are talking about the function then you should put it into the init.sqf.

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nothing friend does not work, place it in the init of the unit and even place it in the init of the mission laming it with the variable name and it still appears as a zeus object: /

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Are you trying to remove the object from being placable (right panel) or do you want to remove a specific object (left panel)?

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I am trying to eliminate from zeus, that the unit is on the map, but when I am in the zeus I can not see it because it is not a zeus object

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AHHHHH...

 

addCuratorEditableObjects

curatorObj addCuratorEditableObjects [[this],true];

Put this into the init line of the object and name your zeus module curatorObj or something similar.

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