Mojo_Dog 6 Posted April 28, 2018 Made a mission like always. Hosted a listen server. My friends join the lobby. We start. Im on the ground as a soldier like normal. Friends are seagulls above their soldier. The ace nametag thing above the soldiers says "error: no unit." I have like a thousand hours in the editor and I have never run into this problem before. My own troubleshooting: I turned respawn off, since seagulls come with the respawn, it still happens. I started up a second instance of arma from my own pc and joined to rule out if my friends had other versions of something, it still happens. When the non-host comes to the point where the map should be visible before mission start, it says "could not connect to the positioning system" or whatever, but all the soldiers I placed have a map so it's like they don't get their gear even. Im thinking maybe something just glitched tf out and I should try to redo the mission with a fresh start. Anyone have a clue? Mods used: CBA ACE3 ALIVE TFAR RHS ASR_AI Kunduz. SOLVED When using doStop in MP on playable characters, all except the host become seagulls. This happens in total vanilla too. I sent a bug-report to BIS. 2 Share this post Link to post Share on other sites
Mojo_Dog 6 Posted April 28, 2018 Solved it. Somehow putting [] execVM "script.sqf" in init.sqf causes this. Removed the brackets and all is back to normal. EDIT: ok nothing is solved. 1 Share this post Link to post Share on other sites
Harzach 2505 Posted April 28, 2018 That shouldn't change anything. What is in script.sqf? Share this post Link to post Share on other sites
Mojo_Dog 6 Posted April 30, 2018 On 2018-04-28 at 11:15 PM, Harzach said: That shouldn't change anything. What is in script.sqf? I thought I solved it, because when I removed the brackets, started up a second instance of arma and joined my own lan server, it works. But not when my friend from outside the household joins. Weird. "script.sqf" is just an example. I run several of them. One that sets briefing notes, one that changes the loadout of a couple of AI mission targets etc. But nothing that should mess with spawning and nothing I haven't used before. Now Im thinking maybe it is Kunduz. Because all my other missions on other maps works. So im trying to redo the whole mission on Malden instead. EDIT: SOLVED, in case someone runs into the same problem and googles this, check my original post. 1 Share this post Link to post Share on other sites
Whytie 0 Posted December 20, 2019 On 4/30/2018 at 8:56 AM, Mojo_Dog said: I thought I solved it, because when I removed the brackets, started up a second instance of arma and joined my own lan server, it works. But not when my friend from outside the household joins. Weird. "script.sqf" is just an example. I run several of them. One that sets briefing notes, one that changes the loadout of a couple of AI mission targets etc. But nothing that should mess with spawning and nothing I haven't used before. Now Im thinking maybe it is Kunduz. Because all my other missions on other maps works. So im trying to redo the whole mission on Malden instead. EDIT: SOLVED, in case someone runs into the same problem and googles this, check my original post. I'm having the exact same problem, was it the map that was the problem for you? Share this post Link to post Share on other sites
ANZACSAS Steven 389 Posted August 28, 2020 @Mojo_Dog, Dude you saved my arse.That wouldve been the last thing i checked...Owe you more than a few beers for that one buddy.Stellar work my friend!! 👍 Share this post Link to post Share on other sites