blackburnrus 31 Posted April 23, 2018 I want something like this "If a door is open, then..." --- ok, I can do this with creating custom action: doorOpen = false; player addAction ["SuperOpen", {door animate ["Door_1_rot", 1]; doorOpen = true; }]; waitUntil {doorOpen}; hint "open"; but I dont know how to hide vanila "door open" action 1 Share this post Link to post Share on other sites
Dedmen 2588 Posted April 23, 2018 https://community.bistudio.com/wiki/doorPhase not sure if that works on houses. https://community.bistudio.com/wiki/animationPhase That probably does though. Returns the state of the animation. If it is open that should return 1. 1 Share this post Link to post Share on other sites
Tankbuster 1733 Posted April 23, 2018 I'm using animationSourcePhase for building doors. https://community.bistudio.com/wiki/animationSourcePhase Share this post Link to post Share on other sites