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check to see if my createVeh _bomb has exploded

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Just want to know how I can run a check to see if my createVeh _bomb has exploded?

Edited by R0adki11
thread title was not informative

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@Grumpy Old Man 

having issues and need help adding this:

null=["ChemZone",400,11,40,3,7,-0.3,0.1,0.5,0.85,0.85,0,13,12,15,true,2,2.1,0.1,4,6,0,0.0,23.9] execFSM "scripts\ChemStrike\Chem_Gas.fsm";

to this code:

if (not isServer) exitWith {};

_plane = _this select 0;

_ammo = "Bomb_03_F";

for "_i" from 1 to 1 do {

	sleep 0.6;


    _para = createVehicle ["B_Parachute_02_F", [0,0,100], [], 0, ""];
	_para setPosATL (player modelToWorld[0,0,100]);
	_bomb = _ammo createvehicle ([getPos _plane select 0,getPos _plane select 1,(getPos _para select 2)- 2]);
    _smoke = createVehicle ["SmokeShell", [0,0,0], [], 0 , ""];
    _smoke attachTo [_bomb, [0,0,0]];
	_bomb attachTo [_para,[0,0,0]]; 

	waituntil {!isnull _bomb};

	_bomb setVectorDirAndUp [[0,0,-1],[0,0.8,0]];
    
};

Using the check:

!alive _bomb

 

Cheers

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_bomb is local to that scope only. Try using publicVariable so that it can be referenced outside of the script, then checking if it's alive. Also, why are you running your for "_i" from 1 to 1 loop only once? Is it just a placeholder for now? 

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Awesome mate thank you ! Yeah mate have plans for that later ;)

 

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