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http://www.armaholic.com/page.php?id=3369

 

Above mod is great. However. Any way to change the animation from stuttering as ends each time? 

 

This zombie mod looks amazing, as the animations are awesome and the look of them. 

 

Also how to customise their health?

 

 

Hmmm...

 

thanks

 

ps.

 

Ryans Zombies, how come it doesn't include these more shufflingtypes of anim?

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Hey man -see your new here but this isnt really the right place for mod specific questions. First as stated in other thread, try contacting mod authors and next, ask question in that mods specific thread. You can also try the Steam chat thread. Good luck

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I'm perma banned from steam and already aksed the mod.

Ok how about a more editing question

 

Is there a script for zombie animations?

 

How to increase a units health via init?

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^^ a quality person then !!  If banned from Steam, then how can you play Arma3 that NEEDS steam ?  ARRRRrrrrrrrrr !

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On 4/10/2018 at 2:33 PM, kremator said:

^^ a quality person then !!  If banned from Steam, then how can you play Arma3 that NEEDS steam ?  ARRRRrrrrrrrrr !

the steam forums lol

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On 6/17/2018 at 5:14 PM, GEORGE FLOROS GR said:

 

Hello there Suplextron !

 

Max Zombies addon is updated.

Have you test this?

 

http://www.armaholic.com/page.php?id=33696

 

 

Thanks!

Yes I did. It has improved but the AI of zombies needs work.

 

 

For now I find Ravage to have the best Zombies along with ambient spawner. All it needs now is ability to have gibbing effects and decapitation of Zombies!

That would be awesome!

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14 hours ago, Suplextron said:

decapitation of Zombies!

 

You can use the Head Gore Mod by MrSanchez :

 

 

There is also Bloodlust mod by zooloo75 :

 

and i have also create a Script for Blood , GF Blood Stains and SFX Script :

 

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12 hours ago, GEORGE FLOROS GR said:

 

You can use the Head Gore Mod by MrSanchez :

 

 

There is also Bloodlust mod by zooloo75 :

 

and i have also create a Script for Blood , GF Blood Stains and SFX Script :

 

 

 

 

Thanks but, Headgore does work with ravage?

thanks

And how to make normal zombies gib when shot? Can't get it working with bloodlust.

 

Plus I only want headgore on zombies, not human AI. Ryans has a module for this. I'm seeing if Alias can make another module.

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17 hours ago, Suplextron said:

gib when shot

 

I planing also to create something for my blood script .

But we will see in the near future !

 

If you find anything more , please share the info here.!

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Thanks man! looking forward to it!

Yes 

APparently something from warfare thai mod. He uses modified Ryans ZOmbies. He said he uses particles headmeat1 and headmeat 2. I don;t know what that means

thanks

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18 hours ago, Suplextron said:

headmeat1 and headmeat 2. I don;t know what that means

 

I also don't know,  but it sounds cool !

If it's possible post a pic if you test this.

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It is a shame you can't hide body parts, head in this case. Via script command I mean.

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5 hours ago, HazJ said:

can't hide body parts

 

Something like this would be great.

On 5/5/2018 at 7:24 PM, GEORGE FLOROS GR said:

 

 

MrSanchez created a Head decapitation and also Zooloo75 the exploding effect with the body parts blown up.

 

In my opinion , since this game is also for a majority of mature people ,

i think that it should be also as an option for more realistic gameplay , at least something more real from the current.

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This is comment would most likely be frowned upon, but since we're asking questions here, does anyone know if Max Zombies can be edited through virtual arsenal? Does it also have a spawner? 

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4 hours ago, Omerta0414 said:

if Max Zombies can be edited through virtual arsenal? Does it also have a spawner? 

 

The better way is to test this mod.. !

 

The virtual arsenal should not work due to randomising included of the mod scripts ,

If i remember i'ts not including a spawner , but a good solution is to use the Engima civilian Script:

 

which is running very good generally !

 

Tpw mods

has a spawn option ( if i remember )

-not tested-

 

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