avibird 1 36 Posted April 9, 2018 I was wondering does anyone really know this answer. I'm putting the final touches on a prison escape Mission I'm working on. The playable units start off with no items. In the prison camp there's a building that the prison must reach to gather up items uniforms/clothes weapons/ammo and items such as health packs binoculars Maps ect all located in different rooms within a building. I want to remove all the enemies ie prison guards watch GPS radio and maps so the players cannot just pick them up from dead bodies they need to force their way into the building to gather up these items to continue the mission. Now for my question does the AI really need to have these items in their inventory. By removing these items will this affect the AI performance with negotiating the map and communicating with other AI units or does this have no effect on AI performance. Share this post Link to post Share on other sites
avibird 1 36 Posted April 9, 2018 After some quick testing I'm leaning towards no. AI groups can still communicate within the group and to other groups. Call for support to particular gridlines on the map. groups with the guard waypoints will move towards enemy forces after contact made. It appears these items only really for player benefits and not AI. Does anyone really know the answer to this. Avibird Share this post Link to post Share on other sites