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The Zeus Deck Boss mod allows the placement of objects on a carriers fligthdeck.

For this you need to add an event handler to the game master object. Add the following line to the game master init box:
 

this addEventHandler ["CuratorObjectPlaced", ttt_curatorcv_fnc_place];


When the Zeus with the eventhandler now places an object on the Freedom, Nimitz or CUP LHD, the object's height will be automatically adjusted.

Written by TeTeT, based on an idea by Leshrack.

 

Mirrors:

 

 

Edited by TeTeT
Add Armaholic
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Would this have any effect on respawn modules?

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3 minutes ago, BadHabitz said:

Would this have any effect on respawn modules?

 

Not that I'm aware of, it's merely a Zeus event handler 'CuratorObjectPlaced' being used.

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3 hours ago, jonnyetiz said:

is it possible to integrate this into a mission file?

 

Yes, if you don't mind taking the function and eventhandler and transferring it to your mission. Good luck!

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22 hours ago, TeTeT said:

 

Yes, if you don't mind taking the function and eventhandler and transferring it to your mission. Good luck!

 

already done :p

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Fixed a problem with detecting the flight deck, the mod is updated on Steam Workshop now.

 

Some background information: the lineintersectsurfaces command, https://community.bistudio.com/wiki/lineIntersectsSurfaces , now uses the mouse pointer position on screen to detect if there's a flight deck:

 AGLToASL screenToWorld getMousePosition

Thanks to @ampersand38 for this solution!

 

A video as introduction to the mod, or as a refresher:

 

Cheers,

TeTeT

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The Zeus Deck Boss mod now also supports the Atlantic LHD in Project RACS by @wld427

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