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gf-custom-loot-position-spawn-script-vergf-custom-loot-position-spawn-script-vergf-custom-loot-position-spawn-script-vergf-custom-loot-position-spawn-script-ver

gf-custom-loot-position-spawn-script-vergf-custom-loot-position-spawn-script-ver

gf-custom-loot-position-spawn-script-ver

 

GF Custom Loot Position

Spawn Script  

 

by

 

GEORGE FLOROS [GR]

 

 

 

Description:

 

GF Custom Loot Position Spawn Script , spawn Weapons , Mags , Items , to the desired position , configurable script.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

 

For usage instructions and information of how to use the GF Custom Loot Position Spawn Script  , please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , inside the mission.

 

 

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 

 

 

Notes:

 

Configurable Scripts.

Open this mission to the 3D editor and copy paste ( ctrl c - ctrl v ) the item "Land_BakedBeans_F" ,
wherever you want , the loot to be spawned .

There is included a ready Loot List for a vanilla and Ravage.

You can also spawn objects.

More about , in the info folder inside Information.txt file.

 

 

Credits & Thanks:

 

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

 

Version 1.0

 

 

Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39904

 

 

Armaholic

download

 

GF Custom Loot Position Spawn Script

 

pics:

hs79EFtsSemxmAKVtc2LZg.pngbxNnvyFFSce5M7grcbG6-w.pngPT3gJxvoSAWsUDIlTHTBnw.pngfCg2q0SXRAi2aQJPW7sKag.png

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Special Credits to the magical Beans !

copy paste them wherever you like , they WILL do the Job !

Hd0zYKfMRdujLQNVVn00fw.png

 

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Hello, I am having an issue where it only spawns within 1km of the player. If the player does not start the scenario near the spawn points they will not spawn loot.

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5 hours ago, Azola21 said:

near the spawn points they will not spawn loot

 

Hello there Azola21 !

 

Maybe as i have understand there might be some other script interfering , a clean up script.

Is it your misssion?

It's the Ravage clean up script maybe?

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Looks awesome. Now houses won’t be so empty. Can I place custom magazines ? Will try when I get home 

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40 minutes ago, CHICKENLICKEN said:

Looks awesome. Now houses won’t be so empty.

 

The current script is about placing in the editor your loot , to any position you want  .

It is ideal for a certain mission objective , tasks , for the mission flow generally.

 

If you want to add loot in the whole map automatically , you can do this easily with this script.

 

 

 

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Just now, CHICKENLICKEN said:

As they don’t have models

 

They do have and it's also autodetecting the enabled mods.

Just if there is something more about the  GF Auto Loot Script , write about at it's topic.

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13 minutes ago, GEORGE FLOROS GR said:

They do have and it's also autodetecting the enabled mods.

:slayer:

  • Haha 1

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18 minutes ago, CHICKENLICKEN said:

Whats the difference?

 

GF Custom Loot PositionSpawn Script  , is about adding manually your loot in any place that you want in the 3d editor.

GF Auto Loot Script , is about spawn loot automatically on random houses in the whole map.

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5 minutes ago, CHICKENLICKEN said:

no script

 

There is everything in the information and inside the example mission.

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First is good to open , check and run the example mission how it works and then you can easily copy paste all the examples provided in the editor , in your mission , by ctrl + c ctrl+v.

 

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32 minutes ago, CHICKENLICKEN said:

ITS WORKING NOW MY BROTHA 

 

THANKZ 

 

I hope you to enjoy this !

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