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This is excited. We use ghost missions right now, but it has a lot of fluff. It’s be nice to have an easy way to run missions and random task, while using our own scripts. 

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18 hours ago, GEORGE FLOROS GR said:

I have start creating a Missions Pack

 

hmm, cool, i was just looking for something like this i think :D is it something like those random side mission generator scripts? i hope so, theres tons of great missions with them but no standalone script, this would be most welcome

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Thank you very much Guys !

 

In fact it will be also a good thing for everyone , to create their own mission and add it there !

 

For now it will be some small missions and i 'll try to randomise every mission each self , as possible.

 

I'll try my best !

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Hello to Everyone ,

this is my new GF Missions Script.

 

Description:

This is a standalone Mission Pack , that will give more depth in a mission.
It is working in every map. It will generate missions on random.

 

fpCTWJDORiCEqfa7Gqqt8A.png

On 29/8/2018 at 4:12 PM, foxhound said:

An Armaholic mirror is now available:

 

news_download_a3_3.png
GF Missions Script v1.0

Thanks !

 

 

Feel free everyone , to post your missions (scripted , MP compatible)
in order to make this Misson Pack bigger !

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Congrats to the release!

 

Sounds like combining this with the classic sandbox RAVAGE gameplay will open up a great way to cater for a lot of different player needs in the same mission!

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Indeed ! Thank you very much tourist !

 

I think it's ideal for Ravage!.

 

In order to manage the amount of the enemies , according to players , it can be done easilly by changing the values inside the scripts.

So , it's not just a side mission generator , it can be played as a standalone mission and everything is edited as simple as possible  , for easy reediting .

 

I 'll try on the next update to include more and different missions and

Feel free everyone , to post your missions (scripted , MP compatible)
in order to make this Misson Pack bigger !

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Hello to all!

 

With this last script ,

the  Compilation List of my GF Scripts topic ,

has 20 scripts available now !

 

 

Thanks everyone for the support , the ideas  and  everyone who helped.

 

 

This is the list so far:

 

1. GF Custom Deathscreen Script

2. GF Headshot + Killfeed Script

3. GF Earthquake Script

4. GF Crashsites Script

5. GF Cargo Airdrops Script

6. GF Ravage Status Bar script

7. GF Drop Loot Script

8. GF Holster script

9. GF Earplugs Script

10.GF Custom Loot Position Spawn Script

11.GF Cleanup Script

12.GF Vehicles Configurable Loot Script

13.GF Status Bar Script

14.GF Blood Stains and SFX Script

15.GF Use Every Uniform

16.GF Vehicle Radio chatter script

17.GF Blood Stains and SFX LITE Script

18.GF Ravage Static Traders Script

19.GF Skinning Script

20.GF Missions Script

21.GF Police and Siren Script

 

 

Credits and Thanks to :

 

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

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Just now, GEORGE FLOROS GR said:

First of all ,

 

thank you  @genesis92x  very much for the review , i just notice this!

 

Genesis Reviews: GF Blood Stains

 

 

There is also a new lite version , a way better i would say, the size is 12 MB

and the clean up script included is also now updated and way more optimised with more options.

 

 

mF-HSUFtT_SVZNupZ4I3BA.png

 

 

 

PS. if you have make any other review of my script , i would like to post them here:

 

 

Thanks again !

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Hello there to Everyone !

 

Another Script has added. It is a script to Set your desired AI Skills settings , with lobby parameters included.

 

 

G7ikLQVjRDGjczJbQ1_t4g.png

12 hours ago, foxhound said:

An Armaholic mirror is now available:

 

news_download_a3_3.png
GF Set AISkill Script v1.0

 

Thanks !

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Very nice George!.....that scuzzied overlay will really compliment those bashed up helmets.

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4 hours ago, EO said:

those bashed up helmets

 

Thank you very much EO !

 

I'm sure that they will fit with the Ravaged and Frithified Gear (WIP) helmets !

I have an idea of doing generally some visors according to the selected headgear and maybe i was thinking of adding a layer for the glasses as well.

All this for  it's just a thought because for now i need to update the GF MIssions Script and maybe i will check this next !

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Some progress of GF Police and Siren Script:

 

4 hours ago, GEORGE FLOROS GR said:

So i'm almost done also with this, i need to do some small stuff more :

Some pics :

MulkxKKCRPGhI4qteZ8xCQ.png

waSEafF-RFSChdCYz6LtIA.png

0I6pTn6HScGnMmV0nbQuEw.png

q8H22g0wSeWfvZDEhVhBZQ.png

673BavZtTSimBtVmlZGePQ.png

N8QLm2J0Q9CFiP14IOHewg.png

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Hi GF,

 

after the release of my Morgenthau mission I have started my next project on the awesome map of Chernarus 2035.  This time I want to use your Static RAVAGE Traders script and have encountered a problem.  The markers appear, the traders and their camps spawn, but all the traders don't have backpacks, which may be the reason why I can't trade with them - AFAIK they need one for RAVAGE trading to work.  

 

Sometimes their backpacks lie in front of them at their feet, sometimes not even that.  So I tried to add a line in their spawn config:

 

Spoiler

//________________ Dress the trader with Ravage selections    ________________
0 = [_Trader_arms] call rvg_fnc_equip;

_Trader_arms addBackpack "B_Bergen_blk";
 
_Trader_arms setDir (random 360);
_Trader_arms setVariable ["isTrader", "rvg_arms_s", true];
_Trader_arms setVariable ["GF_rvg_arms_s", true];

 

Unfortunately this doesn't work; they still don't have a backpack.  Do you have an idea how we could fix this?

 

Best Regards

 

tourist

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12 hours ago, tourist said:

all the traders don't have backpacks,

 

Hello Tourist !

 

Did you add a ravage ai module ?

If no it will not work.!

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Hello to Everyone !

 

A new Mod has added , in the Compilation GF Scripts topic !

 

I will add the Mods below the scripts:

 

slneTnYUSta6zRlz-Gpjuw.png

2 hours ago, foxhound said:

 

Thanks !

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