diwako 413 Posted March 30, 2018 Been playing with a group for a longer time now and noticed that people immediately know if players are dead or not just according to the way they go down when shot. I kind of wanted to add some uncertainty back to the gameplay when using ace medical. With this script players will not go into the ace death animation immediately when losing consciousness. Just like they are dying they ragdoll, but will snap to the ace death animation once the ragdolling is done, which pretty much means other players need to check the body to confirm death. This script only works for players, it can be expanded for AI as well if people want that. It works in SP and MP. Requirements: CBA ACE Known bugs: None right now, you tell me I guess. Media: Download: GitHub (Script version) Steam Workshop (Mod version) 8 3 Share this post Link to post Share on other sites
Valken 622 Posted March 30, 2018 For SP players, I would like to see this expanded to AI, especially the player's AI squad. Share this post Link to post Share on other sites
diwako 413 Posted March 30, 2018 6 minutes ago, Valken said: For SP players, I would like to see this expanded to AI, especially the player's AI squad. Certainly possible. All it needs it to add a CBA Class Eventhandler for class "CAManBase" instead of the player. Actually I added that to the file "initPlayerLocal-EnableForEveryThing.sqf" now. So people can interchange them if they want to. 1 Share this post Link to post Share on other sites
Guest Posted March 30, 2018 An Armaholic mirror is now available: a3AceRagdoll v1.00 Share this post Link to post Share on other sites
O.Languedoc 67 Posted March 31, 2018 interesting. good job. Wonder what it will do on dedicated servers Share this post Link to post Share on other sites
diwako 413 Posted March 31, 2018 3 hours ago, O.Languedoc said: interesting. good job. Wonder what it will do on dedicated servers The group I play with only plays on their dedicated server, the bugs that I've posted in the OP are from the play sessions there. I already did several test sessions and applied some fixes before posting it here, so the third listed bug did not occur at all any more, but I will still leave listed as bug as you never know. Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 31, 2018 I think if you get somehow rid of the second bug I'll definitely give this mod a try with my Unit. We always hated it that we could easily see if someone is just down or dead. So I'm looking forward to the future of this mod! 1 Share this post Link to post Share on other sites
diwako 413 Posted April 1, 2018 9 hours ago, Moon_chilD said: I think if you get somehow rid of the second bug I'll definitely give this mod a try with my Unit. We always hated it that we could easily see if someone is just down or dead. So I'm looking forward to the future of this mod! Second bug is addressed in reapplying the ace animation after 5 seconds. I left that note in as I could not test with my group so far. It only seems to happen only sometimes as well, so it is really hard to track down. So far that happened only once every mission we played with the script, but it was always in different situations. And that is with 25 to 40 players. I personally cannot recreate it at all, neither on a local dedicated server or in SP, it just tells me it is a sync/locality issue. Share this post Link to post Share on other sites
Moon_chilD 200 Posted April 1, 2018 Well, that sounds very promising. I guess I'll put it in our repo then. If everything works out I can give you a little feedback in a week. (We are a small unit of about 10-20 player but its something)..... of course only if I don't forget it xDD Share this post Link to post Share on other sites
diwako 413 Posted April 17, 2018 I just edited the OP as the group I am in was running this script now for 3 weeks without problems at 40+ players. So I removed the known bugs as these seems to be resolved. I also added a license for the script, pretty sure who ever runs ace on their server has no problem with it as well. The script had no update so far, so no need to update the script on your end. Share this post Link to post Share on other sites
TWRoach 15 Posted April 18, 2018 Great work! I want to ask questions Is there any way to keep the doll in a coma? Until the player wakes up Because it will return to the ace coma Sorry for bad English Share this post Link to post Share on other sites
diwako 413 Posted April 18, 2018 9 hours ago, TWRoach said: Great work! I want to ask questions Is there any way to keep the doll in a coma? Until the player wakes up Because it will return to the ace coma Sorry for bad English Sadly no. I am using the BI command "setunconcious" to ragdoll units. That command will automatically put the unit into a revive animation after ragdolling. I am just overwriting the animation so it uses the ace one. As of now there is no reliable command or workaround to activate and deactivate ragdolling on units for any amount of time. 1 Share this post Link to post Share on other sites
A. Snow 3 Posted May 6, 2018 Have been running this mod on our server since release of the script and I can report that we have never run into any bugs with this script. Great stuff! 1 Share this post Link to post Share on other sites
Zbysiekk 0 Posted July 5, 2018 Is it possible to make that players will stay in the ragdoll animation? Cause if you roll on your back just after 4 seconds that ruins the whole idea of this script imo. Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 5, 2018 7 minutes ago, Zbysiekk said: Is it possible to make that players will stay in the ragdoll animation? Cause if you roll on your back just after 4 seconds that ruins the whole idea of this script imo. The answer is just two posts above yours! Share this post Link to post Share on other sites
Zbysiekk 0 Posted July 5, 2018 1 hour ago, Moon_chilD said: The answer is just two posts above yours! Oh, so that's what that guy said. I'm not native english either so i didn't understand him at all :p Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 5, 2018 6 hours ago, Zbysiekk said: Oh, so that's what that guy said. I'm not native english either so i didn't understand him at all :p Hehe, basically: Its the engine that kinda restricts it! Share this post Link to post Share on other sites
diwako 413 Posted July 8, 2018 Some larger update just happened! Mod version now available on steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1435263885 Script version is now also brought up to date and CBA settings have been added! License has changed form MIT to APL-SA due to bein easier to handle than MIT. 4 Share this post Link to post Share on other sites
Jono the Cutest 70 Posted July 8, 2018 @diwako Been used this script and it is excellent! Now it is a mod? THANK YOU VERY MUCH FROM RIOT CO.! Share this post Link to post Share on other sites
Guest Posted July 10, 2018 The Armaholic mirror has been updated with the new version: a3AceRagdoll v1.01 Share this post Link to post Share on other sites
diwako 413 Posted July 10, 2018 Just pushed a small update to both mod and script version. Allow to run on dedicated server and hc 1 Share this post Link to post Share on other sites
Tactical_Slime 0 Posted July 11, 2018 can you link a download just for the mod file (not the steam one) and not just the script? Share this post Link to post Share on other sites
diwako 413 Posted July 12, 2018 Hey I am looking for people who can do animations for arma. I really want to add more unconscious animations to the mod which the unit will use after ragdolling. If anyone has some interest in helping out, PM me over this forum or over the A3 discord. Share this post Link to post Share on other sites
0Y0 788 Posted July 12, 2018 Here is a list of standard animations that you can use for unconscions: UnconsciousReviveArms_A UnconsciousReviveArms_B UnconsciousReviveArms_C UnconsciousReviveBody_A UnconsciousReviveBody_B UnconsciousReviveDefault_A UnconsciousReviveDefault_B UnconsciousReviveHead_A UnconsciousReviveHead_B UnconsciousReviveHead_C UnconsciousReviveLegs_A UnconsciousReviveLegs_B 1 Share this post Link to post Share on other sites
diwako 413 Posted July 18, 2018 Over the last week I got quite a lot feedback and suggestions. That is really appreciated and I am really thankful for this! So here I am going to post some update what is in the works right now. I am planning on making the script/mod work in server only mode, so only the server has to run it and it will send the clients the code and make them execute it. I am currently thinking about changing up how to detect the animation state after ragdolling or rather make it smarter. Got some really good feedback and discussion about it. The mod version will get some new unconscious animations made by KokaKolaA3, 8 custom animations, 11 in total used. Here some video of how it currently looks like https://streamable.com/0xc5m Again, thanks for all the feedback, I really do appreciate that! 2 Share this post Link to post Share on other sites