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Spoiler

init.sqf

 

[] execVM "zlt_fieldrepair.sqf";

 

Spoiler

initServer.sqf


nul = [_indicator] execVM "MIL_ExplosiveBreaching\initialiseServer.sqf";

 

 

Spoiler

OnPlayerRespawn.sqf

 

nul = [] execVM "MIL_ExplosiveBreaching\initialiseClient.sqf";


 

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For anyone looking at this, all problems were solved via PMs once _indicator was defined:

 

nul = [_indicator] execVM "MIL_ExplosiveBreaching\initialiseServer.sqf";

became

nul = [true] execVM "MIL_ExplosiveBreaching\initialiseServer.sqf";

 

👌

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