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blackburnrus

switchmove comand plays all parts of animation for the player

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some animations in arma divided into parts

("Acts_ComingInSpeakingWalkingOut_1", "Acts_ComingInSpeakingWalkingOut_2", "Acts_ComingInSpeakingWalkingOut_3" etc)

when I'm placing two unints: player and AI unit. and give them switchmove comand to play one "part"  (example : Acts_ComingInSpeakingWalkingOut_1)

Player unit starting to play all parts one after another (Acts_ComingInSpeakingWalkingOut_1, Acts_ComingInSpeakingWalkingOut_2 ... 3... etc)

AI unit playing only one part, wich I said

It's strange

 

What will I do to If I want to play all parts for AI / one part for player?

I have one sqf file for camera postions, animations and dialogs. Seems like I need to create another one SQF to control animation flow

 

 

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Hm. Find a way to play all animations for AI. But what about playing one for player?

P.S:  playMoveNow and playMove dindt working with this animation (Acts_ComingInSpeakingWalkingOut) for the player

 

twin1 switchmove "Acts_ComingInSpeakingWalkingOut_4";
twin1 playMoveNow "Acts_ComingInSpeakingWalkingOut_5";

twin1 playMoveNow "Acts_ComingInSpeakingWalkingOut_6";

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Did you try diableAI "ANIM" on the player? That should prevent auto-switching of animations, but I have mostly done this with AI.

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