JapE1337 0 Posted March 20, 2018 Hey, im a noobie trying to learn some basic modelling. Im trying to make a text sign, like the hollywood sign. I made a simple 3d text model in blender and exported it as an .obj and imported it into object builder and assigned the textures. But then i load it ingame i get this kinda "missing" texture: Thanks in advance Share this post Link to post Share on other sites
road runner 4343 Posted March 23, 2018 Did you assign a texture to it, when you uv mapped it?? Share this post Link to post Share on other sites
Whitefame 16 Posted March 23, 2018 To me it looks like your faces have been inverted, flip the normals and use backface culling. Share this post Link to post Share on other sites
Macser 774 Posted March 24, 2018 Yeah. What ever the status of the texture, the mesh normals are inverted. Consider using use Alwarren's Arma toolbox. Share this post Link to post Share on other sites
JapE1337 0 Posted March 24, 2018 On 23/3/2018 at 1:52 PM, Whitefame said: To me it looks like your faces have been inverted, flip the normals and use backface culling. Thanks! it worked to invert them Share this post Link to post Share on other sites