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Hello everyone.

I made a no-mod-mission for ArmA 3 in the Eden editor and then wanted to add mods, so I saved it as a separate File.

Unfortunately, later, the modded version overwrote the unmodded version, so is there a way I can remove the mod requirement and get back parts of the original file?

Thank you already.

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Well... is not that hard, but is not a quick and painless thing to do.

The way I handle things like that is:

-load the mission with all the required mod>change every modded unit to vanilla

-open mission.sqm with notepad++  and erase all unwanted dependencies from this list 

Spoiler

addons[]=
{
    "A3_Structures_F_Ind_Cargo",
    "A3_Structures_F_Civ_Camping",
    "A3_Structures_F_Exp_Infrastructure_WaterSupply",
    "A3_Structures_F_Mil_Shelters",
    "A3_Boat_F_Jets_Carrier_01",
    "A3_Characters_F",
    "A3_Air_F_Heli_Light_01",
    "A3_Air_F_Beta_Heli_Attack_01",
    "A3_Air_F_Beta_Heli_Transport_01",
    "A3_Air_F_Heli_Heli_Transport_03",
    "A3_Supplies_F_Heli_CargoNets",
    "A3_Structures_F_Mil_Helipads",
    "A3_Ui_F",
    "A3_Characters_F_Jets",
    "A3_Air_F_Jets_Plane_Fighter_01",
    "CUP_AirVehicles_MV22",
    "CUP_AirVehicles_AH1Z",

    "A3_Structures_F_Heli_Civ_Constructions",
    "A3_Structures_F_Items_Electronics",
    "A3_Props_F_Jets_Military_Tractor",
    "A3_Structures_F_Items_Gadgets",
    "A3_Structures_F_Civ_InfoBoards",
    "A3_Structures_F_Households_Addons",
    "A3_Structures_F_Civ_Garbage",
    "A3_Structures_F_Items_Vessels",
    "A3_Structures_F_Civ_Market",
    "A3_Structures_F_Ind_ConcreteMixingPlant",
    "A3_Structures_F_Wrecks",
    "A3_Structures_F_EPA_Civ_Constructions",
    "cba_xeh",
    "A3_Structures_F_Mil_Fortification",
    "A3_Structures_F_Households_Stone_Shed",
    "A3_Soft_F_Offroad_01",
    "A3_Structures_F_EPA_Mil_Scrapyard",
    "A3_Structures_F_Mil_BagFence",
    "A3_Boat_F_Gamma_Boat_Civil_01",
    "A3_Boat_F_Exp_Scooter_Transport_01",
    "A3_Boat_F_Exp_Boat_Transport_02",
    "A3_Modules_F",
    "VSM_Arsenal",
    "A3_Weapons_F_Exp",
    "A3_Weapons_F_Acc",
    "CUP_Weapons_West_Attachments",
    "A3_Weapons_F",
    "A3_Weapons_F_Pistols_P07",
    "A3_Characters_F_Exp",
    "VSM_Zenith_Headgear",
    "VSM_Gorka_Config",

    "A3_Weapons_F_Items",
...and so on.

(note:in red the non vanilla addons)

 

You also have to erase the unwanted addons from this list:

Spoiler

class AddonsMetaData
{
    class List
    {
        items=60;
        class Item0
        {
            className="A3_Structures_F_Ind";
            name="Arma 3 - Industrial Structures";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };
        class Item1
        {
            className="A3_Structures_F";
            name="Arma 3 - Buildings and Structures";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };
        class Item2
        {
            className="A3_Structures_F_Exp_Infrastructure";
            name="Arma 3 Apex - Infrastructure Objects";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };

        class Item3
        {
            className="A3_Structures_F_Mil";
            name="Arma 3 - Military Buildings and Structures";
            author="Bohemia Interactive";
            url="https://www.arma3.com";
        };

...and so on..... NOTE: lets suppose you want to erase "class Item2"...delete all the block(in red the example)

REMEMBER TO CHANGE THE 

class AddonsMetaData
{
    class List
    {
        items=60;

ITEMS TOTAL NUMBERS TO WHATEVER IS LEFT AFTER ERASING THEM AND RE-NUMBER CORRECTLY THE "class item" OR IT WILL NOT WORK.

 

Hope this help man!

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