ElPeHa 0 Posted March 20, 2018 Hello everyone. I made a no-mod-mission for ArmA 3 in the Eden editor and then wanted to add mods, so I saved it as a separate File. Unfortunately, later, the modded version overwrote the unmodded version, so is there a way I can remove the mod requirement and get back parts of the original file? Thank you already. Share this post Link to post Share on other sites
zagor64bz 1225 Posted March 20, 2018 Well... is not that hard, but is not a quick and painless thing to do. The way I handle things like that is: -load the mission with all the required mod>change every modded unit to vanilla -open mission.sqm with notepad++ and erase all unwanted dependencies from this list Spoiler addons[]= { "A3_Structures_F_Ind_Cargo", "A3_Structures_F_Civ_Camping", "A3_Structures_F_Exp_Infrastructure_WaterSupply", "A3_Structures_F_Mil_Shelters", "A3_Boat_F_Jets_Carrier_01", "A3_Characters_F", "A3_Air_F_Heli_Light_01", "A3_Air_F_Beta_Heli_Attack_01", "A3_Air_F_Beta_Heli_Transport_01", "A3_Air_F_Heli_Heli_Transport_03", "A3_Supplies_F_Heli_CargoNets", "A3_Structures_F_Mil_Helipads", "A3_Ui_F", "A3_Characters_F_Jets", "A3_Air_F_Jets_Plane_Fighter_01", "CUP_AirVehicles_MV22", "CUP_AirVehicles_AH1Z", "A3_Structures_F_Heli_Civ_Constructions", "A3_Structures_F_Items_Electronics", "A3_Props_F_Jets_Military_Tractor", "A3_Structures_F_Items_Gadgets", "A3_Structures_F_Civ_InfoBoards", "A3_Structures_F_Households_Addons", "A3_Structures_F_Civ_Garbage", "A3_Structures_F_Items_Vessels", "A3_Structures_F_Civ_Market", "A3_Structures_F_Ind_ConcreteMixingPlant", "A3_Structures_F_Wrecks", "A3_Structures_F_EPA_Civ_Constructions", "cba_xeh", "A3_Structures_F_Mil_Fortification", "A3_Structures_F_Households_Stone_Shed", "A3_Soft_F_Offroad_01", "A3_Structures_F_EPA_Mil_Scrapyard", "A3_Structures_F_Mil_BagFence", "A3_Boat_F_Gamma_Boat_Civil_01", "A3_Boat_F_Exp_Scooter_Transport_01", "A3_Boat_F_Exp_Boat_Transport_02", "A3_Modules_F", "VSM_Arsenal", "A3_Weapons_F_Exp", "A3_Weapons_F_Acc", "CUP_Weapons_West_Attachments", "A3_Weapons_F", "A3_Weapons_F_Pistols_P07", "A3_Characters_F_Exp", "VSM_Zenith_Headgear", "VSM_Gorka_Config", "A3_Weapons_F_Items", ...and so on. (note:in red the non vanilla addons) You also have to erase the unwanted addons from this list: Spoiler class AddonsMetaData { class List { items=60; class Item0 { className="A3_Structures_F_Ind"; name="Arma 3 - Industrial Structures"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item1 { className="A3_Structures_F"; name="Arma 3 - Buildings and Structures"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item2 { className="A3_Structures_F_Exp_Infrastructure"; name="Arma 3 Apex - Infrastructure Objects"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item3 { className="A3_Structures_F_Mil"; name="Arma 3 - Military Buildings and Structures"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; ...and so on..... NOTE: lets suppose you want to erase "class Item2"...delete all the block(in red the example) REMEMBER TO CHANGE THE class AddonsMetaData { class List { items=60; ITEMS TOTAL NUMBERS TO WHATEVER IS LEFT AFTER ERASING THEM AND RE-NUMBER CORRECTLY THE "class item" OR IT WILL NOT WORK. Hope this help man! 1 1 Share this post Link to post Share on other sites