Jump to content
william516

Medevac Script or module that works for Arma 3

Recommended Posts

 

Back in the Arma 2 AO days a script/ module used to exist that allows the player to call medevac and land at a red smoke gernade.  This was a module and could be placed in any mission easily.  I tried this module in Arma 3 but it did not work anymore, so I was wondering if anyone had another module.  I would rather have the Module because it can easily be used for different missions, rather then writing a whole script per mission.  If a module is not available i was looking for a script that might work.  I have checked the forums and really don't see a FULL answer for what I'm looking for.  I have tried assembling bits and pieces and have yet to get it right.

 

The idea would be as follows.
Medevac helicopter "Med_heli1" awaiting at the FOB or airbase.
Player would activate the medevac call using the radio menu.  
Once activated the medical helicopter will begin the call.  Trigger would have a timer so that the helicopter may not simply spawn or show up.  The timer is to give the player the feel of waiting and securing a sight.  Our birds are not ready at a moments notice unless it was already in the air.

 

"Med_heli1" would begin the journey to the EVAC site and would await a signal.  This signal could be red, green, or Ir strobe as needed.  Until the helicopter sees this or this trigger is activated it would orbit the player area to avoid being an easy target.
Once the helicopter detects it will land at the smoke, IR, or a suitable location.  (Engines stay on and hopefully it doesn't crash)
Player can bring the casualty to LZ (helicopter) and it will be loaded onto.  Once all wounded has been loaded or helicopter is full it would RTB and await it's next call.
(the idea of having the casualties removed vs having them healed instantly is up in the air, I prefer to have the guy off the squad because it is far more realistic and teaches you to really watch what your doing vs run and gun.)
(if this was not possible or not wanted the casualties can be healed over a time and returned to the players squad)

 

The other thing would be to LIMIT how many times the bird could be called or to set a trigger that can force the player to secure the LZ and make sure the no opfor is detected.
(In real life those birds dont fly into a hot LZ, that LZ needs to be secured and if you lose control or become overrun a hasty LZ would have to be established, they dont want the birds shot down and even though the 9 line has an ARMED escort option it is RARE.)

 

I have tried some of the options using the EDEN editor but it really looks like a mess so I'm assuming script or module would be the only way to make it work and not clutter up the entire map.

Thanks again for any help
Bill  

Share this post


Link to post
Share on other sites

Sounds like an excellent project to learn SQF scripting. Study the ARMA 2 code, read the pinned tutorials, and you'll find that it is not all that hard to put together your own Medevac scripts. You can always post questions (and code) here, lots of fooks are eager to help with your code.

Share this post


Link to post
Share on other sites

Hey man, I don't know if this can help you, but I used to rely on  THIS great extraction script by cobra4v320. It does what you mention, LZ marked by smoke,IR strobe and whatnot...maybe is a good starting point to develop your own medevac script....

  • Like 1

Share this post


Link to post
Share on other sites

I will take a look at that and see what I can play with.

Here is a general question though, what is the difference between a script and a module when it comes to game play?

 

Bill

Share this post


Link to post
Share on other sites

I'm taking a look at that script and I'm trying to figure out exactly what to do with it.  Is it simply in the init part of the mission or is it called for from a trigger?  I will look at that and see unless someone who has it working can chime in on this.

Another thing i was trying to look into was using or modifying the support for transport helicopters.  This is a function that is built into the game for arti support etc.  Does anyone know if that script can be viewed and modified to work with, or are the support functions built into the game and can't be changed.

 

In REAL life medevac would fall under SUPPORT anyways.  You would be notified of this information prior to leaving the wire.  It would fall under service and support.  So the correct place should be under the support options.  If i could simply modify the support script for the ai game logic i may be able to work with this.

 

Bill

Share this post


Link to post
Share on other sites
11 hours ago, william516 said:

Is it simply in the init part of the mission or is it called for from a trigger?  I will look at that and see unless someone who has it working can chime in on this.

I  call it from a radio trigger. Drop the COB folder in mission root, get the description.ext going, and you are done. I'll try to get a simple mission sample together for ya dude.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks I have been working with this and a few other things but so far no real luck in getting what i want.  The Eden editor works great for some things BUT a huge problem is how fast it can get cluttered and unlike some other editors or programs I don't beleive it has a filter on it.  So for example if I just want to see the blufor side i click on something and it only shows information related to what i want displayed and hides the other.  This leads me back to scripting and I'm not that great with it.   The other thing I noticed from ARMA 2 OA to this new editor is, I dont get the same information like i used to when placing my mouse over an object ect.  I used to get the script info, the unit name, and basic parameters.  This all is missing and forces me to double click on things just to find out what the unit name is.

 

Maybe I am missing something who knows.  Thanks look forward to seeing what you have going on in your missing as well.

 

Bill

Share this post


Link to post
Share on other sites

Back in arma 2 there was the airfield support by Ozzyt109, it gave me hours of joy, and personally still one of the best! It also introduced me to the world of scripting, because I wanted to give medivac heli an ai gunship support circling around the lz, and pjs disembarking, securing the perimeter and treating the wounded..I have temporarily uninstalled arma, but good luck to you, this project is truly interesting! 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×