meowcat 7 Posted March 12, 2018 How to turn off any automated AI speaking for player-controlled units? Without breaking the capability for players to use the radio. Share this post Link to post Share on other sites
Gunter Severloh 3948 Posted March 12, 2018 From my Ai compilation list pinned in this section AI Dialogue, Interaction, & Speech Disabling Radio Chatter http://tinyurl.com/jdrvpaa Hope that helps. 2 Share this post Link to post Share on other sites
avibird 1 36 Posted March 12, 2018 I play with a lot of AI under my control I will love to just be able to adjust the radio chatter to very low so its in the background but you can hear yourself think during a large firefight. Share this post Link to post Share on other sites
HazJ 1288 Posted March 12, 2018 Maybe: https://community.bistudio.com/wiki/enableRadio 1 Share this post Link to post Share on other sites
meowcat 7 Posted March 13, 2018 Does it have the same effect as BIS_noCoreConversations? Share this post Link to post Share on other sites
Gunter Severloh 3948 Posted March 13, 2018 Maybe a mod would help? http://steamcommunity.com/sharedfiles/filedetails/?id=876991445 Share this post Link to post Share on other sites
Harzach 2505 Posted March 13, 2018 I only ever play MP/coop with my group, and never with friendly AI. I put this at/near the top of the init.sqf of every mission: //Shut up! {_x setVariable ["BIS_noCoreConversations", true]} forEach allUnits; 0 fadeRadio 0; enableSentences false; MRB Voicestop (Gunter's link) works great, but if you don't want to use mods, the above does the trick. 2 Share this post Link to post Share on other sites
.kju 3239 Posted March 13, 2018 > BIS_noCoreConversations is obsolete in A3 Share this post Link to post Share on other sites
Harzach 2505 Posted March 13, 2018 32 minutes ago, .kju said: > BIS_noCoreConversations is obsolete in A3 Huh! Now that I look, I can't find documentation for BIS_noCoreConversations anywhere. I've been using that block in my init.sqf forever (well, since A2), has something new replaced that command or is 0 fadeRadio 0; enableSentences false; all that is necessary? Share this post Link to post Share on other sites
.kju 3239 Posted March 13, 2018 > since A2 yes this is when they introduced that basic scripted conversation system and it was dropped with A3 again Share this post Link to post Share on other sites
meowcat 7 Posted March 13, 2018 thx for the answers so far. Is there a way to also turn off auto spotting for players? Sometimes AI is reported just by right mouse zooming. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 14, 2018 23 hours ago, Harzach said: //Shut up! Yes ! This would be the Best! Share this post Link to post Share on other sites