beno_83au 1362 Posted March 7, 2018 I just tried to have a go of enableReload to prevent a player from reloading, but there seemed to be no effect (empty mag or remove mag and still I could reload). A quick Google search pointed me to here. Is this is still the case, or is there something else at play here? Should I tag someone from BI to jog their memory perhaps? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted March 7, 2018 Tried this some time ago, the example basically gives away that it's vehicle only. Cheers 1 Share this post Link to post Share on other sites
pierremgi 4737 Posted March 7, 2018 Perhaps, you can delete extra magazines: {player removeMagazines _x} forEach (primaryWeaponMagazine player + secondaryWeaponMagazine player + handgunMagazine player) Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted March 7, 2018 54 minutes ago, pierremgi said: Perhaps, you can delete extra magazines: {player removeMagazines _x} forEach (primaryWeaponMagazine player + secondaryWeaponMagazine player + handgunMagazine player) Well you could theoretically prevent the player from using the reload keybind by assigning a dummy addAction, overwriting the current keybind of magazine reload, the mouse scrollwheel action would still be visible though. Maybe there's also a way to override that. player addAction ["",{},[],6,false,false,"reloadMagazine"] Cheers 1 Share this post Link to post Share on other sites
beno_83au 1362 Posted March 8, 2018 7 hours ago, Grumpy Old Man said: player addAction ["",{},[],6,false,false,"reloadMagazine"] Well, that stops the keyboard or mouse wheel from being used to reload quite nicely, and give me another page to bookmark - inputAction. However, once empty, the "Reload xxxx Magazine" command comes up, which can be scrolled to (I assume this is part of the weapon config, but I have no experience with configs). Also, you can still drag a mag from the inventory into the weapon so that'd be another thing to account for when a simple solution prevails. My need was to have everyone at unload onboard a helo/car on the way into a range complex, then action up once they're within the "range boundary". The simple solution is just to addMagazines at the right time - keep it simple stupid, right? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted March 8, 2018 7 hours ago, beno_83au said: keep it simple stupid, right? I usually put the comma one word to the left when regarding to myself, but if it doesn't make your mission feel odd or compromises the gameplay: if it works it's good enough. Cheers 1 Share this post Link to post Share on other sites