Jump to content

Recommended Posts

Well, what i have seen there are big chaos at initialising the whole system between server and client.

For initialise server use init.sqf or initserver.sqf

For initialise client inc JIP use initPlayerLocal.

There in initPlayerLocal such lines:

 

if (isserver) then {
#include "GF_Edit_Sunday_revive\initRevive.sqf";
};

In this case this will be executed only in hosted game by host.

 

I assume it need to be called at server too at dedicated server

  • Like 2

Share this post


Link to post
Share on other sites
On 12/10/2018 at 7:30 PM, davidoss said:

big chaos

 

Thanks for the Tips davidoss , yes you are right!

I need to start this all over as i see.

  • Like 1

Share this post


Link to post
Share on other sites

Hello Bansheevod !

 

I was busy with some scripts here.

The whole this with the revive script , is since it is working in the mission then it needs to be stripped from the mission.

When , i start checking this , i thought that it was not working but it is actually.

So , if i have time i 'll check it , but i want to update my GF missions script first.

Share this post


Link to post
Share on other sites
1 hour ago, Bansheevod said:

Up! Help anyone please :)

 

the latest version is here

 

I had some crap stuff with my health as well and this was also a problem , but the good is that i will take a brake from work though for now , so i will have plenty of time to do a lot of stuff.

 

Since you asked for my help ,

i will scedule this , to try to make it work, i really liked this and i was playing my SP missions with it.

 

So hang on there !

I have post to the guys here , about two scripts to do and i will try again this from scratch !

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×