davidoss 550 Posted October 12, 2018 Well, what i have seen there are big chaos at initialising the whole system between server and client. For initialise server use init.sqf or initserver.sqf For initialise client inc JIP use initPlayerLocal. There in initPlayerLocal such lines: if (isserver) then { #include "GF_Edit_Sunday_revive\initRevive.sqf"; }; In this case this will be executed only in hosted game by host. I assume it need to be called at server too at dedicated server 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted October 14, 2018 On 12/10/2018 at 7:30 PM, davidoss said: big chaos Thanks for the Tips davidoss , yes you are right! I need to start this all over as i see. 1 Share this post Link to post Share on other sites
Bansheevod 10 Posted November 11, 2018 help is still needed :) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted November 11, 2018 Hello Bansheevod ! I was busy with some scripts here. The whole this with the revive script , is since it is working in the mission then it needs to be stripped from the mission. When , i start checking this , i thought that it was not working but it is actually. So , if i have time i 'll check it , but i want to update my GF missions script first. Share this post Link to post Share on other sites
Bansheevod 10 Posted January 22, 2019 Up! Help anyone please :) the latest version is here 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted January 22, 2019 1 hour ago, Bansheevod said: Up! Help anyone please :) the latest version is here I had some crap stuff with my health as well and this was also a problem , but the good is that i will take a brake from work though for now , so i will have plenty of time to do a lot of stuff. Since you asked for my help , i will scedule this , to try to make it work, i really liked this and i was playing my SP missions with it. So hang on there ! I have post to the guys here , about two scripts to do and i will try again this from scratch ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted March 9, 2019 I have just send you some new files to check. 1 Share this post Link to post Share on other sites
Bansheevod 10 Posted March 12, 2019 Our current version is here: https://ufile.io/8s845 Current problem faced: Me(host) and joined internet/lan players: all die at the first time after first kill-shot, then have a respawn and after respawn bacome revivable. (script starts working correctly for live players after death) We can revive each other. About AI: AIs die if not after first shot but after second same as players, but after they got respawned they die too and after their death they lost ability to revive anyone or be revivable, they just die as regular unit and don't care about incapacitated units, seems like script stops working for them after they die. it is important that playing alone even in MP as in SP the script works just fine BEFORE someone joins!! Joined player "ruins" the script. Video of the tests: 1 Share this post Link to post Share on other sites