ampersand38 344 Posted February 28, 2018 Breaching Charge that sticks to surfaces, demolishes walls, and opens doors, with minimal collateral damage. Door Wedge that takes a few seconds to deploy and blocks a door from moving and takes longer to remove. Trees can also be quickly felled using the Breaching Charge. Requires ACE Explosives Downloads: Steam Workshop Github Class names: AMP_Breaching_Charge_Mag AMP_Door_Wedge Minimum safe area reference To lock a door: _house setVariable ["bis_disabled_Door_1", 1, true]; 23 4 Share this post Link to post Share on other sites
BLACKOUT6IX 250 Posted February 28, 2018 Pretty cool, will be using this Share this post Link to post Share on other sites
Rich_R 1087 Posted February 28, 2018 This is freakin' awesome! Unless I've missed a similar mod elsewhere, this fills a much needed ordinance gap. Share this post Link to post Share on other sites
nkenny 1057 Posted February 28, 2018 Really cool! Ought to be part of ACE main branch -k 1 Share this post Link to post Share on other sites
Crielaard 435 Posted March 1, 2018 We'll be using this! wasnt hiding the door selection an option? Share this post Link to post Share on other sites
ampersand38 344 Posted March 1, 2018 27 minutes ago, Crielaard said: hiding the door selection I didn't investigate this. Do you know of a mod or script that does it? I'll look into it. Share this post Link to post Share on other sites
Crielaard 435 Posted March 1, 2018 Let me look into it myself... hang on Share this post Link to post Share on other sites
Crielaard 435 Posted March 1, 2018 https://community.bistudio.com/wiki/selectionPosition You could use this command to check each selection which has "door" in its name and compare which is nearest to the charge. (maybe use a margin of 0.3 meters for double doors?) use this command to get an array with all selection names. https://community.bistudio.com/wiki/selectionNames then use the hideselection command to hide it. I think collision is disabled with that command aswell... Share this post Link to post Share on other sites
ampersand38 344 Posted March 1, 2018 Great! I'm already using the first 2 to open the door. I'll have a look at hiding it. Maybe I'll have the current SLAM modeled one destroy walls and fences and hide doors, and a smaller one only destroys fences and open doors. Edit hideselection It seems like it only works for very select things, doors not being one of those. 6 Share this post Link to post Share on other sites
ampersand38 344 Posted March 4, 2018 FIxed the charge rotating after setting trigger, and added bikey. Share this post Link to post Share on other sites
MANTIA 55 Posted March 4, 2018 Great mod! For variation maybe a "water charge"? Take one of the saline bag objects from ace and place that next to the circular wire. 1 Share this post Link to post Share on other sites
ampersand38 344 Posted March 5, 2018 On 3/4/2018 at 10:22 AM, MANTIA said: water charge I'd need a randomized stick object to "hold it up" =p Share this post Link to post Share on other sites
Capt Childs 178 Posted March 5, 2018 Very nice mod, the best implementation of this kind of breaching yet seen. Share this post Link to post Share on other sites
Nichols 243 Posted March 5, 2018 Can't wait to give it a try. Share this post Link to post Share on other sites
ampersand38 344 Posted April 16, 2018 Updated to work with walls from JBAD Buildings, which are used on maps such as Kunduz. 1 Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted April 20, 2018 @hamsen8678 If you are using R6 Siege textures, you are violating Ubisoft's IP rights. Share this post Link to post Share on other sites
hamsen8678 52 Posted April 20, 2018 1 minute ago, FallujahMedic -FM- said: @hamsen8678 If you are using R6 Siege textures, you are violating Ubisoft's IP rights. yea I know so I just using personal Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted April 20, 2018 Quote If not infringe copyright and you want I want to donate this to your addon. That's incorrect, you have just offered to donate it. You are prohibited from donating this to anyone's add-on. Share this post Link to post Share on other sites
hamsen8678 52 Posted April 20, 2018 4 minutes ago, FallujahMedic -FM- said: That's incorrect, you have just offered to donate it. You are prohibited from donating this to anyone's add-on. I'm Sorry. This is cool addon but regrettable to use vanilla slam model. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 20, 2018 41 minutes ago, hamsen8678 said: I'm Sorry. This is cool addon but regrettable to use vanilla slam model. Well perhaps instead of stealing content, perhaps make your own model and own textures. Share this post Link to post Share on other sites
hamsen8678 52 Posted April 20, 2018 1 minute ago, R0adki11 said: Well perhaps instead of stealing content, perhaps make your own model and own textures. Thank you. I'll try. Share this post Link to post Share on other sites
hamsen8678 52 Posted April 21, 2018 I'm not good at modeling but I think better than slam. https://imgur.com/vdV0PhI anyway thank you to make this addon! Share this post Link to post Share on other sites
ampersand38 344 Posted May 18, 2018 Added compatibility for doors on JBAD houses which are used on maps like Lythium. 2 1 Share this post Link to post Share on other sites
COL Alexander 0 Posted May 29, 2018 Hi...great looking mod! I'm trying to get it to work but can't seem to find the breaching charges. Well, I found one under Props->Weapons->Explosives (AMP_Breaching_Charge) that looks like a SLAM mine. But, I can't interact with it to pick it up. I also don't see them in any crates. Sorry if I'm missing something obvious but any tips? Share this post Link to post Share on other sites
ampersand38 344 Posted May 29, 2018 1 hour ago, COL Alexander said: Hi...great looking mod! I'm trying to get it to work but can't seem to find the breaching charges. Well, I found one under Props->Weapons->Explosives (AMP_Breaching_Charge) that looks like a SLAM mine. But, I can't interact with it to pick it up. I also don't see them in any crates. Sorry if I'm missing something obvious but any tips? The charges can be found in the arsenal under Explosives. You can use the magazine class name AMP_Breaching_Charge_Mag to add them to a character or container inventory. Share this post Link to post Share on other sites