coder4crack 10 Posted February 23, 2018 Hi, I would like some help getting a list of all friendly enemygroups on the map when i mouse over (using ctrlMapMouseOver), or get info pertaining to the group when I mouse click. Any help would be appreciated. Thanks. Share this post Link to post Share on other sites
R5th 3 Posted February 23, 2018 Soldier Tracker by fn_Quiksilver : Dynamic Player Markers by aeroson : 1 Share this post Link to post Share on other sites
coder4crack 10 Posted February 23, 2018 Thanks, but this is not what I needed an answer for. I just need to get the friendly group/object under cursor. Share this post Link to post Share on other sites
R5th 3 Posted February 23, 2018 You mean performing this while in Zeus? Share this post Link to post Share on other sites
coder4crack 10 Posted February 23, 2018 no. while in game on the map. as a simple test, i want to display group info (friendly or enemy) when i hover over or click mouse on item on map. Share this post Link to post Share on other sites
coder4crack 10 Posted February 24, 2018 Easier than I thought... onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; } Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted February 24, 2018 54 minutes ago, coder4crack said: Easier than I thought... onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; } soldier tracker features Quote - Maximum performance. When your Map is closed, so is the script. - A documentation file accompanies the script. - Optimized for TvT, PvP, Co-op, SP, MP. - Large selection of flexible configuration options. - No Mod dependencies, is fully vanilla compatible. - Fully MP / Dedicated / SP / Host-Server Compatible. - Debug / Development setting to reveal all objects, vehicles and units. - Are you an admin? Log in as admin to reveal all units, if you configure it to do so. - Integrated with BIS Dynamic Groups for dynamic group naming. - Integrated with 3rd Party Medical systems including BIS and ACE 3 Systems. - Can choose to show Only Groups and No vehicle/unit positions, or not. - Can choose to show Only Groups + Vehicle positions (No unit positions). - Can choose to show Only Unit/Vehicle positions (No group markers). - Can choose to show Only Vehicle positions (No unit or group information). - Can choose to show selected unoccupied vehicles. - Can choose to show or hide AI details across all interfaces. - Can choose to show or hide Unit Roles and vehicle types. - Can choose to show only icons and no names / vehicle types / roles, or both. - Can choose to show friendly factions, or not. - Can choose to show civilians, or not. - Can allow faction alliance changes to affect what is shown. - Can have Interactive Map Icons (Reveal occupants of vehicle by clicking on the occupied vehicle).- Can have Interactive Group Icons (Reveal more group details by clicking on the Group leader). - Can have a delayed unit position update (Sonar Pulse effect), if desired. Only works for Map Icons. GPS and group Icons are always shown real-time. - Configure the colors and sizes and positioning of the Icons (relative to the object) to your liking. - Intuitive map zoom integration. - Zooming in and out on your map will hide and reveal certain (group/unit/vehicle) elements. - And more ... 1 Share this post Link to post Share on other sites
coder4crack 10 Posted February 25, 2018 I do no want to use this script as this does not serve my porpose. I tried this: onMapSingleClick { _cords = (findDisplay 12 displayCtrl 51) ctrlMapScreenToWorld getMousePosition; _object = nearestObject _cords; hint str _object; } and it workd for a while, but the instant I select a group from high command, and set it a waypoint, when I click the group's vicinity, i will now get NOID!! is this some sort of undiscovered arma 3 bug?? Is there awork around? Share this post Link to post Share on other sites