Via script, I'm forcing an AI to run at another unit (player or AI) for a melee attack. Currently I'm using PlayActionNow to move the dude forward, but I have also used playmove and switchmove. All these have the same problem sometimes:
//_slasher switchmove "AmovPercMrunSrasWpstDf";
//_slasher playmove "AmovPercMrunSrasWpstDf";
_slasher playActionNow "FastF";
The Problem: Sometimes AI plays run animation, but is not moving forward. He is running in place. Is there a way to force forward movemet when a unit is playing running animation?