zxxxrhs 10 Posted February 19, 2018 I'm making a mission where the player character isn't expected to survive. Is it possible to display debriefing on loss? Is it possible to make the player win the mission if they died, but fulfilled an objective, for example killed more than x enemies? Share this post Link to post Share on other sites
JdB 151 Posted February 19, 2018 Victor Troska doesn't survive the last mission in Resistance either, but the death occurs after the mission in a cutscene. As far as I know dying while playing always means mission failure and having to retry. Share this post Link to post Share on other sites
prototype1479 63 Posted March 27, 2018 you can still fake it by giving the unit 1% hp and give death animation to it Share this post Link to post Share on other sites
faguss 58 Posted October 25, 2018 Create "OnPlayerKilled.sqs" and write there: createDialog "RscDisplayDebriefing" @!dialog enableEndDialog Share this post Link to post Share on other sites