Jump to content
zxxxrhs

Is it possible display debriefing on death?

Recommended Posts

I'm making a mission where the player character isn't expected to survive. Is it possible to display debriefing on loss?

 

Is it possible to make the player win the mission if they died, but fulfilled an objective, for example killed more than x enemies?

Share this post


Link to post
Share on other sites

Victor Troska doesn't survive the last mission in Resistance either, but the death occurs after the mission in a cutscene. As far as I know dying while playing always means mission failure and having to retry.

Share this post


Link to post
Share on other sites

Create "OnPlayerKilled.sqs" and write there:

 

createDialog "RscDisplayDebriefing"
@!dialog
enableEndDialog

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×