BLACKOUT6IX 250 Posted February 17, 2018 I'm making a firing range and would like to have some targets start in the downed position on mission start and then pop up when a player activates them through a trigger. Also, having the option to reset them back down to the downed position would be good too. Share this post Link to post Share on other sites
KC Grimes 79 Posted February 18, 2018 To transition pop-up targets to a downed position: _target animate["terc",1]; When animated down, the target will stay down until animated up. _target animate["terc",0]; While up, even after animating to the up position, pop-up targets will still go down when shot and then return to the up position after a few seconds. For your firing range, I recommend putting the name of each target in an array, then running the above command via forEach in that array. The reset can be done in this same manner. You can also randomize selection from the array and add a scoring system to make it a qualification/challenge! 1 Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted February 18, 2018 Also if you don't want them to pop up automatically simply use this: nopop = true; Cheers 1 Share this post Link to post Share on other sites