ziga.cernic4@hotmail.com 1 Posted February 14, 2018 Is it possible to change name`s color to blue in the subtitles just like in Apex campaign? I have copied this code from BIS wiki: ["CROSSROAD", "Mission is a go, I repeat, mission is a go, Crossroad, out."] spawn BIS_fnc_showSubtitle but CROSSROAD is white and I want it to be blue just like in apex campaign. Share this post Link to post Share on other sites
johnnyboy 3741 Posted February 14, 2018 Try this: ["CROSSROAD", "<t color='#0000ff'>Mission is a go, I repeat, mission is a go, Crossroad, out.</t>"] spawn BIS_fnc_showSubtitle; Might work... Share this post Link to post Share on other sites
ziga.cernic4@hotmail.com 1 Posted February 14, 2018 3 hours ago, johnnyboy said: Try this: ["CROSSROAD", "<t color='#0000ff'>Mission is a go, I repeat, mission is a go, Crossroad, out.</t>"] spawn BIS_fnc_showSubtitle; Might work... I want CROSSROAD to be blue, not the text. Anyway, I tried to do ["<t color='#0000ff'>CROSSROAD</t>","Mission is a go, I repeat, mission is a go! Crossroad, out.",0] spawn BIS_fnc_showSubtitle but its not working. Any other ideas? Share this post Link to post Share on other sites
johnnyboy 3741 Posted February 14, 2018 Try cutText instead, and you should be able to control exactly how the text looks, including using Structured Text. cutText ["<t color='#0000ff'>CROSSROAD: </t>Mission is a go, I repeat, mission is a go! Crossroad, out", "PLAIN DOWN", -1, true, true]; Share this post Link to post Share on other sites
AZCoder 921 Posted February 15, 2018 I modded the function for my missions to make speaker blue LOL. https://github.com/AZCoder/AZC-LIB/blob/master/visual/fn_ShowSubtitle2.sqf I think JB's example is easier to read though. 2 Share this post Link to post Share on other sites