Jump to content
Luke Rogue

Vehicle Glass, and Embedded skeleton?

Recommended Posts

I just created a car from scratch and completed it, I have the glass working but it wont change texture? After a while of shooting it, it just disappears.

Also when I spawn my car and another it tells me the other car might not work properly because of my car.#

"10:28:23 Warning Message: Embedded skeleton civil_car in 'rogue_300c\300c.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'fordmustangpd\mustangpd.p3d' will probably not work correctly."

model.cpp - https://pastebin.com/mZW2KSMc

config.cpp - https://pastebin.com/8Qd7Jyru

Thanks for any help you can provide :)

 

 

 

Share this post


Link to post
Share on other sites

I'm getting a similar error with my embedded skeleton. Can I ask what your fix was for that?

Share this post


Link to post
Share on other sites

I had the same error and the fix was to go back to my model.cfg and remove any changes to the civil_car skeleton I had made, and instead create a new class under it and put my changes there.

In my case I had added another camo bone into the civil_car skeleton.
So I removed my camo4 bone and created a new class inheriting from civil_car with my camo4 inside that class instead.

Thanks to Chairborne for the assist on this one.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×