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On 3/1/2019 at 6:47 AM, hcpookie said:

I don't know if a satellite could even be done correctly?  How high can you place a vehicle in-game?  Would one be able to shoot a missile all the way to the top of the "world atmosphere"?  HRM...

 

These questions and more, all in the next episode of Arma 3!

 

 

😁

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Hi pookie, I need some help here. I can't use any of your guided munition besides the laser guided ones and kh29D. Also the TASM never seems to work for me, it pass right off the target  click on the map(it goes like unguided rocket, straight right where the jet's nose aim). Of cuz I heard this "click click click" or geiger counter sorts of sound just after launching TSAM capable missiles, but other than that nothing seems to work. Am I doing wrong with something(most likely I think), or is it that your guided missiles work in different way compare to other missiles in vanilla and other mods i.e. Firewell's (areim with TGP , pinned on target with "Ctrl+T", lockon with "T" , and fire when the square thing appear, after that the missile will steer it's own path to the target I just painted with that square thing). 

 

: Although IR and TV ones *sometime* work they're very short in max range, even in turn of game world. All laser guided munitions work just fine.

Thx 

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is there any tutorial written or video of how to use some of the weapons and pods?

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On 7/6/2019 at 2:05 PM, Pazhenko said:

is there any tutorial written or video of how to use some of the weapons and pods?

So I found a pdf guide that may help some of use in the use of this mod here it is:

                       - http://www.friendswith.systems/a3launcher/pook/4.3/%40POOK/pook_SAM_guide_v4.3.pdf

 

probably legacy but it helps a little

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This is great.Finally an AIO Red Air Force in one mod.Saves from having to load so many individual mods.

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POOK, in its time in the early versions of the mod of the 'Swedish armed forces' was present light An-14 "Clod", and in the versions of the bomber as well. The model was not without flaws - but in general, quite beautiful and functional. In the latest versions of the SFP mod, this device is not used - it is removed from the mod. Maybe it makes sense to ask the authors of SFP this plane for the An-28 mod? As a completely logical addition: the An-28 is the direct descendant of the An-14.

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Some of the weapons are described in the in-game "Field Manual".  The field manual no longer shows 3D models but the descriptions are still valid.

 

Not going to be adding the An-28 as mentioned previously.

 

Some of the homing weapons aren't working correctly at the moment; Real Life has been preventing me from spending quality time in tracking down the issues but fixes are planned... "Soon"

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If I understood correctly from earlier posts in this thread, then the An-28 will be released as a separate mod. The interest was to him, so he proposed an addition. And if there is no An-28 at all, then it is impossible to put the config on it separately - for the early versions of your mod on the Net are available, with the An-28 in the archive, but without a record in the mod config.

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Update!

Quote
  • IMPROVED: Major overhaul of AGM weapon lock systems; tests verify A-G weapon functionality

 

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17 hours ago, hcpookie said:

Update!

 

Thanks for the update pookie!

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Pookie, can you let me parajump from your il-76? Thank you very much

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