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Soviet AF Pack... progress so far

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Those that have followed my stuff know I'm working to add all the goodness from previous Soviet AF mods - my Bomber Pack and Flankers pack together with some A2 stuff, and bring them up to Jets DLC standards.  So here's a little tease.  All of the aircraft in this pic have working Physx and can take off, land, and no longer blow up when taxiing on the runway.  Unless you taxi at 300kph :)   I am working on the bombers' Physx at present and should have those done relatively soon.  (PS:  I fucking hate Physx!!!!)

Sov_AFprogress1.jpg  

 

Another bit of good news - Eggbeast is letting me further develop the FRL missilebox (Originally FRL Myke's work imported into the A2 Rangemaster mod), so I have some better resolution textures to work with now.  Getting all the pylons up to Jets DLC standards is going to be fun... that's a chore unto itself :)  However it is in-progress and not stalled.

 

The to-do list is still long... however I do have an action plan and hope the upcoming weeks/months will prove to be productive...

 

 - Proxy placement for some pilots is wrong and needs the oh-so-fun placement chore. 

 - Some animations are broken (see the A50 ladder?)

 - Some textures are showing up as transparent for some reason.

 - Low-end envelope tweaks are required since most aircraft literally cannot land until you stall the engine

 - Su-27 family rolls backwards when the engine starts as if the dampers are bouncing the plane or something... still can't track that one down.

 - Loadouts as mentioned.

 - Cockpits are basic and don't have any of the new gizmos from Jets DLC.

 

The Physx-ready inventory so far:

Mig-29

Mig-35

Mig-25

Mig-31

An-24

IL-76

A-50

AN-225

Tu-95 family

Tu-142

Tu-16

Tu-22

An-12

Su-24

 

Pending inventory:

An-72

Tu-160

Su-27

Su-30 series

 

I'm breaking these out into "vanilla" and "factions" offerings so there will be a CUP version, etc.  I'm entertaining the idea of making some other versions like Icebreakr's FAP units :)

 

When will it be done?  Soon™

 

Until then... someone help me figure out how to have more time off so I can get this done faster lol  :D

 

 

A final tease of the Tu-160 and AN-72...

Tu160test.jpg   an72alpha.jpg

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Cooooool.  So is this sort of the port of the rangemaster aircraft you and eggbeast did for A2 minus the Mig-23/27 and the Su-22?   So much good stuff in that pack.  I was hoping that it would reach A3 at some point.  Good stuff!

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This is excellent news! I've had a bunch of missions on the works for a while now but had to put them on ice as they all depend on a player controlled IL-76. The addon I was using stopped working after Jets dlc I think and I've been using various less than satisfactory placeholders to build the missions. Once you release this I can get back to properly work on those and think about linking them into something resembling an actual campaign. I'm sure I can find use for your SAM pack in those missions too. Following this thread with interest for sure!

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23 hours ago, unearthedtru7h said:

How deep into the VVS inventory are you going to take this?

well have you ever watched the movie "The Core" by Jon Amiel? Rumor has it, he's going that deep.

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Making some progress on the Tu-160.  Decals aren't transparent yet.  I have the animations for the wing root slats so they correctly go into the vertical position at full extension!  It was a bit tricky because part of the flaps are actually part of that extension so I had to tweak the animations to make it look correct.  So it works!

 

I also have the decals for most of the Russian inventories but not all.  (they put the names of the design team on the sides of the plane)

 

 

Tu160wingtest.jpg    Compare to the real bird: 

 

At the 15:14 mark in case it doesn't embed properly...

 

 

20080912_Tu160_002_big.jpg

 

Tu160update3.jpg

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this is awesome! all your projects are awesome!

 

another question: do you have a list of projects that you plan to do for arma 3?

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I just exceeded the skeleton limitations for the Tu160!   :(  I had to re-arrange a few minor animations and it seems to be working now.  Thought the 3D model was broken lol

 

Tu160update2.jpg

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Tu160update3.jpg

 

Improved the wing root extensions and placing some final texture updates.  Need to add some minor details like flare locations, wing vortices, etc.  Also adding mem points to make it compatible with Fuller's USAF air-air refuelling... with an IL-78 perhaps...???   :)

 

Why orange smoke you ask?  Because that's Real Life! 

 

 

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Works with other birds as well:

 

IL78test2.jpg

 

... now to replicate the USAF refuel settings for the rest of the Air Forces :)

 

IL78test3.jpg

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Added refueling capability to all bombers in the pack that support it in Real Life.  Support/Fighters are pending

 

Tu160refuel_Test.jpg      Tu160refuel_Test2.jpg          Tu160refuel_Test3.jpg     Su24refuel.jpg

 

tankertest2.jpg

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Notice the Tu95 props will stop spinning when the engines are damaged...

 

Tu95damage_Test.jpg

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Progress update:

- Bombers: Added refuel capability (Tu95, Tu-142, Tu16, Tu22, Tu160, Su-24)

- Jets DLC component damage model of control surfaces for bombers (Tu95, Tu-142, Tu16, Tu22, Tu160, Su-24)

- Jets DLC dynamic loadouts for bombers

 

 

Pending:  Mig29,35; Mig25,31; Su-27, 30x family:

 - refuel capability for appropriate versions

 - Jets DLC dynamic loadouts

 - Jets DLC damage models

 

Support:

 - IL76/78/A-50 Jets component damage models

 

 

 

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wonder if in the far future it'd be possible for a US counter to this lovely Cold War pack... like the B-29(also known by it's revised variant the B-50.) & C-97 Stratofreighter, B-36 "Six turning, Four Burning" and the Mighty B-52!

 

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IL76, IL78, A50 refuel now works.

IL76refuel.jpg     A50refuel.jpg

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Awesomesauce mr pookers!

 

Like the damage details :)

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Will the IL-76 cargo versions have opening rear bay doors & ramp? No problem if not, but great if they do :) In any case, knowing that one detail ahead will help me plan how some missions need to  implemented.

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Yes but due to physx being unable to use Roadway LOD's you cannot walk into the back of the plane.

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