JuanAdamuz97 0 Posted February 12, 2018 My mind is about to blow up... I need to create a vector, line, whatever, from my eyes to 10 meters away from my eyes (10 meters in front of me). Now with lineIntersectsObjs command (Or Other) detect what objects is intersecting with that vector and get the worldToModel position of the player from the intersection... A picture that explains itself.. Thanks!! Share this post Link to post Share on other sites
Larrow 2779 Posted February 12, 2018 See example on this page. should get you started. 1 Share this post Link to post Share on other sites
JuanAdamuz97 0 Posted February 12, 2018 52 minutes ago, Larrow said: See example on this page. should get you started. But that returns the camera view vector, I need the position in with that vector hits a player. Anyways thanks, I need this too ^^ Share this post Link to post Share on other sites
JuanAdamuz97 0 Posted February 12, 2018 Thanks for the help! Done :3 Share this post Link to post Share on other sites