Casio91Fin 31 Posted February 11, 2018 An error has occurred somewhere here that MEDKIT is not found inside the backpack. Try and tell me where the problem is. loadout.hpp class WEST3 { displayName = "Medic"; icon = "\A3\ui_f\data\map\VehicleIcons\iconManMedic_ca.paa"; role = "Support"; show = "side group _this == west"; weapons[] = { "arifle_MXC_Black_F" }; magazines[] = { "HandGrenade", "HandGrenade", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer" }; items[] = { "FirstAidKit", "Medikit" // this gives rise to difficulties }; linkedItems[] = { "V_TacVest_oli", "H_MilCap_mcamo", "G_Shades_Blue", "optic_MRCO", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; InitServer.sqf [west,["WEST3",6]] call BIS_fnc_addRespawnInventory; // Medic description.ext #include "loadout.hpp" Share this post Link to post Share on other sites
davidoss 552 Posted February 11, 2018 class WEST3 { displayName = "Medic"; icon = "\A3\ui_f\data\map\VehicleIcons\iconManMedic_ca.paa"; role = "Support"; show = "side group _this == west"; weapons[] = { "arifle_MXC_Black_F" }; magazines[] = { "HandGrenade", "HandGrenade", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVest_oli", "H_MilCap_mcamo", "G_Shades_Blue", "optic_MRCO", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_Patrol_Medic_bag_F"; }; Share this post Link to post Share on other sites
pierremgi 4875 Posted February 11, 2018 Don't yell with big fonts. Just consider your backpack "B_AssaultPack_mcamo" is the "basic" empty class. Use "B_AssaultPack_rgr_Medic" instead. Share this post Link to post Share on other sites
Casio91Fin 31 Posted February 12, 2018 a pretty good idea, but the silt occurs the same problem. Share this post Link to post Share on other sites
Casio91Fin 31 Posted February 12, 2018 this is now as embarrassing as it may be. For good reason, there was another script that removes all the items from the backpack. And I did not remember it anymore. (3 weeks of pain and tears) Share this post Link to post Share on other sites